Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00032 #ifndef PHY_IPHYSICSCONTROLLER_H 00033 #define PHY_IPHYSICSCONTROLLER_H 00034 00035 #include "PHY_IController.h" 00036 00037 class PHY_IMotionState; 00038 class PHY_IPhysicsEnvironment; 00039 00044 class PHY_IPhysicsController : public PHY_IController 00045 { 00046 00047 public: 00048 virtual ~PHY_IPhysicsController(); 00052 virtual bool SynchronizeMotionStates(float time)=0; 00057 virtual void WriteMotionStateToDynamics(bool nondynaonly)=0; 00058 virtual void WriteDynamicsToMotionState()=0; 00059 virtual class PHY_IMotionState* GetMotionState() = 0; 00060 // controller replication 00061 virtual void PostProcessReplica(class PHY_IMotionState* motionstate,class PHY_IPhysicsController* parentctrl)=0; 00062 00063 // kinematic methods 00064 virtual void RelativeTranslate(float dlocX,float dlocY,float dlocZ,bool local)=0; 00065 virtual void RelativeRotate(const float drot[12],bool local)=0; 00066 virtual void getOrientation(float &quatImag0,float &quatImag1,float &quatImag2,float &quatReal)=0; 00067 virtual void setOrientation(float quatImag0,float quatImag1,float quatImag2,float quatReal)=0; 00068 virtual void setPosition(float posX,float posY,float posZ)=0; 00069 virtual void getPosition(PHY__Vector3& pos) const=0; 00070 virtual void setScaling(float scaleX,float scaleY,float scaleZ)=0; 00071 00072 // physics methods 00073 virtual void ApplyTorque(float torqueX,float torqueY,float torqueZ,bool local)=0; 00074 virtual void ApplyForce(float forceX,float forceY,float forceZ,bool local)=0; 00075 virtual void SetAngularVelocity(float ang_velX,float ang_velY,float ang_velZ,bool local)=0; 00076 virtual void SetLinearVelocity(float lin_velX,float lin_velY,float lin_velZ,bool local)=0; 00077 virtual void resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ) = 0; 00078 00079 virtual void applyImpulse(float attachX,float attachY,float attachZ, float impulseX,float impulseY,float impulseZ)=0; 00080 virtual void SetActive(bool active)=0; 00081 00082 // reading out information from physics 00083 virtual void GetLinearVelocity(float& linvX,float& linvY,float& linvZ)=0; 00084 virtual void GetVelocity(const float posX,const float posY,const float posZ,float& linvX,float& linvY,float& linvZ)=0; 00085 virtual void getReactionForce(float& forceX,float& forceY,float& forceZ)=0; 00086 00087 // dyna's that are rigidbody are free in orientation, dyna's with non-rigidbody are restricted 00088 virtual void setRigidBody(bool rigid)=0; 00089 00090 virtual PHY_IPhysicsController* GetReplica() {return 0;} 00091 00092 virtual void calcXform() =0; 00093 virtual void SetMargin(float margin) =0; 00094 virtual float GetMargin() const=0; 00095 virtual float GetRadius() const=0; 00096 virtual void SetRadius(float margin) = 0; 00097 00098 virtual float GetLinVelocityMin() const=0; 00099 virtual void SetLinVelocityMin(float val) = 0; 00100 virtual float GetLinVelocityMax() const=0; 00101 virtual void SetLinVelocityMax(float val) = 0; 00102 00103 PHY__Vector3 GetWorldPosition(PHY__Vector3& localpos); 00104 00105 #ifdef WITH_CXX_GUARDEDALLOC 00106 public: 00107 void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IPhysicsController"); } 00108 void operator delete( void *mem ) { MEM_freeN(mem); } 00109 #endif 00110 }; 00111 00112 #endif //PHY_IPHYSICSCONTROLLER_H 00113