Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2006 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): Juho Vepsäläinen 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include "node_texture_util.h" 00034 #include "NOD_texture.h" 00035 00036 00037 static bNodeSocketTemplate inputs[]= { 00038 { SOCK_FLOAT, 1, "Hue", 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.5f, PROP_NONE }, 00039 { SOCK_FLOAT, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR }, 00040 { SOCK_FLOAT, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR }, 00041 { SOCK_FLOAT, 1, "Factor", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR }, 00042 { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f }, 00043 { -1, 0, "" } 00044 }; 00045 static bNodeSocketTemplate outputs[]= { 00046 { SOCK_RGBA, 0, "Color" }, 00047 { -1, 0, "" } 00048 }; 00049 00050 static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float hue, float sat, float val, float *in, float fac) 00051 { 00052 if(fac != 0 && (hue != 0.5f || sat != 1 || val != 1)) { 00053 float col[3], hsv[3], mfac= 1.0f - fac; 00054 00055 rgb_to_hsv(in[0], in[1], in[2], hsv, hsv+1, hsv+2); 00056 hsv[0]+= (hue - 0.5f); 00057 if(hsv[0]>1.0f) hsv[0]-=1.0f; else if(hsv[0]<0.0f) hsv[0]+= 1.0f; 00058 hsv[1]*= sat; 00059 if(hsv[1]>1.0f) hsv[1]= 1.0f; else if(hsv[1]<0.0f) hsv[1]= 0.0f; 00060 hsv[2]*= val; 00061 if(hsv[2]>1.0f) hsv[2]= 1.0f; else if(hsv[2]<0.0f) hsv[2]= 0.0f; 00062 hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2); 00063 00064 out[0]= mfac*in[0] + fac*col[0]; 00065 out[1]= mfac*in[1] + fac*col[1]; 00066 out[2]= mfac*in[2] + fac*col[2]; 00067 } 00068 else { 00069 copy_v4_v4(out, in); 00070 } 00071 } 00072 00073 static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) 00074 { 00075 float hue = tex_input_value(in[0], p, thread); 00076 float sat = tex_input_value(in[1], p, thread); 00077 float val = tex_input_value(in[2], p, thread); 00078 float fac = tex_input_value(in[3], p, thread); 00079 00080 float col[4]; 00081 tex_input_rgba(col, in[4], p, thread); 00082 00083 hue += 0.5f; /* [-.5, .5] -> [0, 1] */ 00084 00085 do_hue_sat_fac(node, out, hue, sat, val, col, fac); 00086 00087 out[3] = col[3]; 00088 } 00089 00090 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) 00091 { 00092 tex_output(node, in, out[0], &colorfn, data); 00093 } 00094 00095 void register_node_type_tex_hue_sat(bNodeTreeType *ttype) 00096 { 00097 static bNodeType ntype; 00098 00099 node_type_base(ttype, &ntype, TEX_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, NODE_OPTIONS); 00100 node_type_socket_templates(&ntype, inputs, outputs); 00101 node_type_size(&ntype, 150, 80, 250); 00102 node_type_exec(&ntype, exec); 00103 00104 nodeRegisterType(ttype, &ntype); 00105 }