Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2005 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): Mathias Panzenböck (panzi) <grosser.meister.morti@gmx.net>. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include <math.h> 00034 #include "BLI_math.h" 00035 #include "node_texture_util.h" 00036 #include "NOD_texture.h" 00037 00038 static bNodeSocketTemplate inputs[]= { 00039 { SOCK_VECTOR, 1, "Coordinate 1", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE }, 00040 { SOCK_VECTOR, 1, "Coordinate 2", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE }, 00041 { -1, 0, "" } 00042 }; 00043 00044 static bNodeSocketTemplate outputs[]= { 00045 { SOCK_FLOAT, 0, "Value" }, 00046 { -1, 0, "" } 00047 }; 00048 00049 static void valuefn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) 00050 { 00051 float co1[3], co2[3]; 00052 00053 tex_input_vec(co1, in[0], p, thread); 00054 tex_input_vec(co2, in[1], p, thread); 00055 00056 *out = len_v3v3(co2, co1); 00057 } 00058 00059 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) 00060 { 00061 tex_output(node, in, out[0], &valuefn, data); 00062 } 00063 00064 void register_node_type_tex_distance(bNodeTreeType *ttype) 00065 { 00066 static bNodeType ntype; 00067 00068 node_type_base(ttype, &ntype, TEX_NODE_DISTANCE, "Distance", NODE_CLASS_CONVERTOR, NODE_OPTIONS); 00069 node_type_socket_templates(&ntype, inputs, outputs); 00070 node_type_size(&ntype, 120, 110, 160); 00071 node_type_storage(&ntype, "node_distance", NULL, NULL); 00072 node_type_exec(&ntype, exec); 00073 00074 nodeRegisterType(ttype, &ntype); 00075 }