Blender V2.61 - r43446

node_texture_translate.c

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2005 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): Robin Allen
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #include <math.h>
00034 #include "node_texture_util.h"
00035 #include "NOD_texture.h"
00036 
00037 static bNodeSocketTemplate inputs[]= { 
00038     { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f},
00039     { SOCK_VECTOR, 1, "Offset",   0.0f, 0.0f, 0.0f, 0.0f,  -10000.0f, 10000.0f, PROP_TRANSLATION },
00040     { -1, 0, "" } 
00041 };
00042 
00043 static bNodeSocketTemplate outputs[]= { 
00044     { SOCK_RGBA, 0, "Color"}, 
00045     { -1, 0, "" } 
00046 };
00047 
00048 static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
00049 {
00050     float offset[3], new_co[3];
00051     TexParams np = *p;
00052     np.co = new_co;
00053     
00054     tex_input_vec(offset, in[1], p, thread);
00055     
00056     new_co[0] = p->co[0] + offset[0];
00057     new_co[1] = p->co[1] + offset[1];
00058     new_co[2] = p->co[2] + offset[2];
00059     
00060     tex_input_rgba(out, in[0], &np, thread);
00061 }
00062 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) 
00063 {
00064     tex_output(node, in, out[0], &colorfn, data);
00065 }
00066 
00067 void register_node_type_tex_translate(bNodeTreeType *ttype)
00068 {
00069     static bNodeType ntype;
00070     
00071     node_type_base(ttype, &ntype, TEX_NODE_TRANSLATE, "Translate", NODE_CLASS_DISTORT, NODE_OPTIONS);
00072     node_type_socket_templates(&ntype, inputs, outputs);
00073     node_type_size(&ntype, 90, 80, 100);
00074     node_type_exec(&ntype, exec);
00075     
00076     nodeRegisterType(ttype, &ntype);
00077 }