Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2005 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): Robin Allen 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include <math.h> 00034 #include "node_texture_util.h" 00035 #include "NOD_texture.h" 00036 00037 static bNodeSocketTemplate inputs[]= { 00038 { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f}, 00039 { SOCK_VECTOR, 1, "Offset", 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_TRANSLATION }, 00040 { -1, 0, "" } 00041 }; 00042 00043 static bNodeSocketTemplate outputs[]= { 00044 { SOCK_RGBA, 0, "Color"}, 00045 { -1, 0, "" } 00046 }; 00047 00048 static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) 00049 { 00050 float offset[3], new_co[3]; 00051 TexParams np = *p; 00052 np.co = new_co; 00053 00054 tex_input_vec(offset, in[1], p, thread); 00055 00056 new_co[0] = p->co[0] + offset[0]; 00057 new_co[1] = p->co[1] + offset[1]; 00058 new_co[2] = p->co[2] + offset[2]; 00059 00060 tex_input_rgba(out, in[0], &np, thread); 00061 } 00062 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) 00063 { 00064 tex_output(node, in, out[0], &colorfn, data); 00065 } 00066 00067 void register_node_type_tex_translate(bNodeTreeType *ttype) 00068 { 00069 static bNodeType ntype; 00070 00071 node_type_base(ttype, &ntype, TEX_NODE_TRANSLATE, "Translate", NODE_CLASS_DISTORT, NODE_OPTIONS); 00072 node_type_socket_templates(&ntype, inputs, outputs); 00073 node_type_size(&ntype, 90, 80, 100); 00074 node_type_exec(&ntype, exec); 00075 00076 nodeRegisterType(ttype, &ntype); 00077 }