Blender V2.61 - r43446
Functions

anim_draw.c File Reference

#include "BLO_sys_types.h"
#include "DNA_anim_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_nla.h"
#include "BKE_object.h"
#include "ED_anim_api.h"
#include "ED_keyframes_edit.h"
#include "RNA_access.h"
#include "BIF_gl.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"

Go to the source code of this file.

Functions

void ui_rasterpos_safe (float x, float y, float aspect)
void ANIM_timecode_string_from_frame (char *str, Scene *scene, int power, short timecodes, float cfra)
static void draw_cfra_number (Scene *scene, View2D *v2d, float cfra, short time)
void ANIM_draw_cfra (const bContext *C, View2D *v2d, short flag)
void ANIM_draw_previewrange (const bContext *C, View2D *v2d)
AnimDataANIM_nla_mapping_get (bAnimContext *ac, bAnimListElem *ale)
static short bezt_nlamapping_restore (KeyframeEditData *ked, BezTriple *bezt)
static short bezt_nlamapping_apply (KeyframeEditData *ked, BezTriple *bezt)
void ANIM_nla_mapping_apply_fcurve (AnimData *adt, FCurve *fcu, short restore, short only_keys)
float ANIM_unit_mapping_get_factor (Scene *scene, ID *id, FCurve *fcu, short restore)
static short bezt_unit_mapping_apply (KeyframeEditData *ked, BezTriple *bezt)
void ANIM_unit_mapping_apply_fcurve (Scene *scene, ID *id, FCurve *fcu, short flag)

Detailed Description

Definition in file anim_draw.c.


Function Documentation

void ANIM_draw_cfra ( const bContext C,
View2D v2d,
short  flag 
)
void ANIM_draw_previewrange ( const bContext C,
View2D v2d 
)
void ANIM_nla_mapping_apply_fcurve ( AnimData adt,
FCurve fcu,
short  restore,
short  only_keys 
)
AnimData* ANIM_nla_mapping_get ( bAnimContext ac,
bAnimListElem ale 
) [read]
void ANIM_timecode_string_from_frame ( char *  str,
Scene scene,
int  power,
short  timecodes,
float  cfra 
)
void ANIM_unit_mapping_apply_fcurve ( Scene scene,
ID id,
FCurve fcu,
short  flag 
)
float ANIM_unit_mapping_get_factor ( Scene scene,
ID id,
FCurve fcu,
short  restore 
)
static short bezt_nlamapping_apply ( KeyframeEditData ked,
BezTriple bezt 
) [static]
static short bezt_nlamapping_restore ( KeyframeEditData ked,
BezTriple bezt 
) [static]
static short bezt_unit_mapping_apply ( KeyframeEditData ked,
BezTriple bezt 
) [static]
static void draw_cfra_number ( Scene scene,
View2D v2d,
float  cfra,
short  time 
) [static]
void ui_rasterpos_safe ( float  x,
float  y,
float  aspect 
)