Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) Blender Foundation 00019 * 00020 * Contributor(s): Joshua Leung (2009 Recode) 00021 * 00022 * ***** END GPL LICENSE BLOCK ***** 00023 */ 00024 00030 #include <stdio.h> 00031 #include <math.h> 00032 #include <string.h> 00033 #include <float.h> 00034 00035 #ifndef _WIN32 00036 #include <unistd.h> 00037 #else 00038 #include <io.h> 00039 #endif 00040 00041 00042 #include "BLI_blenlib.h" 00043 #include "BLI_math.h" 00044 #include "BLI_utildefines.h" 00045 00046 #include "DNA_anim_types.h" 00047 #include "DNA_object_types.h" 00048 #include "DNA_screen_types.h" 00049 #include "DNA_space_types.h" 00050 #include "DNA_windowmanager_types.h" 00051 00052 #include "BKE_context.h" 00053 #include "BKE_curve.h" 00054 #include "BKE_fcurve.h" 00055 00056 00057 #include "BIF_gl.h" 00058 #include "BIF_glutil.h" 00059 00060 #include "ED_anim_api.h" 00061 00062 #include "graph_intern.h" 00063 00064 #include "UI_interface.h" 00065 #include "UI_resources.h" 00066 #include "UI_view2d.h" 00067 00068 /* *************************** */ 00069 /* Utility Drawing Defines */ 00070 00071 /* determine the alpha value that should be used when 00072 * drawing components for some F-Curve (fcu) 00073 * - selected F-Curves should be more visible than partially visible ones 00074 */ 00075 #define drawFCurveFade(fcu) ( ((fcu)->flag & FCURVE_SELECTED)? 1.0f : 0.25f ) 00076 00077 /* set the color for some point from some value given packed into an int 00078 * - intV: integer value containing color info packed into an int 00079 * - alpha: float value describing the 00080 */ 00081 #define cpackA(intVC, alpha) \ 00082 { \ 00083 float _cpackCol[3]; \ 00084 cpack_to_rgb(intVC, &_cpackCol[0], &_cpackCol[1], &_cpackCol[2]); \ 00085 glColor4f(_cpackCol[0], _cpackCol[1], _cpackCol[2], alpha); \ 00086 } 00087 00088 /* *************************** */ 00089 /* F-Curve Modifier Drawing */ 00090 00091 /* Envelope -------------- */ 00092 00093 // TODO: draw a shaded poly showing the region of influence too!!! 00094 static void draw_fcurve_modifier_controls_envelope (FModifier *fcm, View2D *v2d) 00095 { 00096 FMod_Envelope *env= (FMod_Envelope *)fcm->data; 00097 FCM_EnvelopeData *fed; 00098 const float fac= 0.05f * (v2d->cur.xmax - v2d->cur.xmin); 00099 int i; 00100 00101 /* draw two black lines showing the standard reference levels */ 00102 glColor3f(0.0f, 0.0f, 0.0f); 00103 setlinestyle(5); 00104 00105 glBegin(GL_LINES); 00106 glVertex2f(v2d->cur.xmin, env->midval+env->min); 00107 glVertex2f(v2d->cur.xmax, env->midval+env->min); 00108 00109 glVertex2f(v2d->cur.xmin, env->midval+env->max); 00110 glVertex2f(v2d->cur.xmax, env->midval+env->max); 00111 glEnd(); // GL_LINES 00112 setlinestyle(0); 00113 00114 /* set size of vertices (non-adjustable for now) */ 00115 glPointSize(2.0f); 00116 00117 // for now, point color is fixed, and is white 00118 glColor3f(1.0f, 1.0f, 1.0f); 00119 00120 /* we use bgl points not standard gl points, to workaround vertex 00121 * drawing bugs that some drivers have (probably legacy ones only though) 00122 */ 00123 bglBegin(GL_POINTS); 00124 for (i=0, fed=env->data; i < env->totvert; i++, fed++) { 00125 /* only draw if visible 00126 * - min/max here are fixed, not relative 00127 */ 00128 if IN_RANGE(fed->time, (v2d->cur.xmin - fac), (v2d->cur.xmax + fac)) { 00129 glVertex2f(fed->time, fed->min); 00130 glVertex2f(fed->time, fed->max); 00131 } 00132 } 00133 bglEnd(); // GL_POINTS 00134 00135 glPointSize(1.0f); 00136 } 00137 00138 /* *************************** */ 00139 /* F-Curve Drawing */ 00140 00141 /* Points ---------------- */ 00142 00143 /* helper func - draw keyframe vertices only for an F-Curve */ 00144 static void draw_fcurve_vertices_keyframes (FCurve *fcu, SpaceIpo *UNUSED(sipo), View2D *v2d, short edit, short sel) 00145 { 00146 BezTriple *bezt= fcu->bezt; 00147 const float fac= 0.05f * (v2d->cur.xmax - v2d->cur.xmin); 00148 int i; 00149 00150 /* we use bgl points not standard gl points, to workaround vertex 00151 * drawing bugs that some drivers have (probably legacy ones only though) 00152 */ 00153 bglBegin(GL_POINTS); 00154 00155 for (i = 0; i < fcu->totvert; i++, bezt++) { 00156 /* as an optimisation step, only draw those in view 00157 * - we apply a correction factor to ensure that points don't pop in/out due to slight twitches of view size 00158 */ 00159 if IN_RANGE(bezt->vec[1][0], (v2d->cur.xmin - fac), (v2d->cur.xmax + fac)) { 00160 if (edit) { 00161 /* 'Keyframe' vertex only, as handle lines and handles have already been drawn 00162 * - only draw those with correct selection state for the current drawing color 00163 * - 00164 */ 00165 if ((bezt->f2 & SELECT) == sel) 00166 bglVertex3fv(bezt->vec[1]); 00167 } 00168 else { 00169 /* no check for selection here, as curve is not editable... */ 00170 // XXX perhaps we don't want to even draw points? maybe add an option for that later 00171 bglVertex3fv(bezt->vec[1]); 00172 } 00173 } 00174 } 00175 00176 bglEnd(); // GL_POINTS 00177 } 00178 00179 00180 /* helper func - draw handle vertex for an F-Curve as a round unfilled circle 00181 * NOTE: the caller MUST HAVE GL_LINE_SMOOTH & GL_BLEND ENABLED, otherwise, the controls don't 00182 * have a consistent appearance (due to off-pixel alignments)... 00183 */ 00184 static void draw_fcurve_handle_control (float x, float y, float xscale, float yscale, float hsize) 00185 { 00186 static GLuint displist=0; 00187 00188 /* initialise round circle shape */ 00189 if (displist == 0) { 00190 GLUquadricObj *qobj; 00191 00192 displist= glGenLists(1); 00193 glNewList(displist, GL_COMPILE); 00194 00195 qobj = gluNewQuadric(); 00196 gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); 00197 gluDisk(qobj, 0, 0.7, 8, 1); 00198 gluDeleteQuadric(qobj); 00199 00200 glEndList(); 00201 } 00202 00203 /* adjust view transform before starting */ 00204 glTranslatef(x, y, 0.0f); 00205 glScalef(1.0f/xscale*hsize, 1.0f/yscale*hsize, 1.0f); 00206 00207 /* draw! */ 00208 glCallList(displist); 00209 00210 /* restore view transform */ 00211 glScalef(xscale/hsize, yscale/hsize, 1.0); 00212 glTranslatef(-x, -y, 0.0f); 00213 } 00214 00215 /* helper func - draw handle vertices only for an F-Curve (if it is not protected) */ 00216 static void draw_fcurve_vertices_handles (FCurve *fcu, SpaceIpo *sipo, View2D *v2d, short sel, short sel_handle_only) 00217 { 00218 BezTriple *bezt= fcu->bezt; 00219 BezTriple *prevbezt = NULL; 00220 float hsize, xscale, yscale; 00221 int i; 00222 00223 /* get view settings */ 00224 hsize= UI_GetThemeValuef(TH_HANDLE_VERTEX_SIZE); 00225 UI_view2d_getscale(v2d, &xscale, &yscale); 00226 00227 /* set handle color */ 00228 if (sel) UI_ThemeColor(TH_HANDLE_VERTEX_SELECT); 00229 else UI_ThemeColor(TH_HANDLE_VERTEX); 00230 00231 /* anti-aliased lines for more consistent appearance */ 00232 if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glEnable(GL_LINE_SMOOTH); 00233 glEnable(GL_BLEND); 00234 00235 for (i=0; i < fcu->totvert; i++, prevbezt=bezt, bezt++) { 00236 /* Draw the editmode handles for a bezier curve (others don't have handles) 00237 * if their selection status matches the selection status we're drawing for 00238 * - first handle only if previous beztriple was bezier-mode 00239 * - second handle only if current beztriple is bezier-mode 00240 * 00241 * Also, need to take into account whether the keyframe was selected 00242 * if a Graph Editor option to only show handles of selected keys is on. 00243 */ 00244 if ( !sel_handle_only || BEZSELECTED(bezt) ) { 00245 if ( (!prevbezt && (bezt->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ)) ) { 00246 if ((bezt->f1 & SELECT) == sel)/* && v2d->cur.xmin < bezt->vec[0][0] < v2d->cur.xmax)*/ 00247 draw_fcurve_handle_control(bezt->vec[0][0], bezt->vec[0][1], xscale, yscale, hsize); 00248 } 00249 00250 if (bezt->ipo==BEZT_IPO_BEZ) { 00251 if ((bezt->f3 & SELECT) == sel)/* && v2d->cur.xmin < bezt->vec[2][0] < v2d->cur.xmax)*/ 00252 draw_fcurve_handle_control(bezt->vec[2][0], bezt->vec[2][1], xscale, yscale, hsize); 00253 } 00254 } 00255 } 00256 00257 if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glDisable(GL_LINE_SMOOTH); 00258 glDisable(GL_BLEND); 00259 } 00260 00261 /* helper func - set color to draw F-Curve data with */ 00262 static void set_fcurve_vertex_color (FCurve *fcu, short sel) 00263 { 00264 /* Fade the 'intensity' of the vertices based on the selection of the curves too */ 00265 int alphaOffset= (int)((drawFCurveFade(fcu) - 1.0f) * 255); 00266 00267 /* Set color of curve vertex based on state of curve (i.e. 'Edit' Mode) */ 00268 if ((fcu->flag & FCURVE_PROTECTED)==0) { 00269 /* Curve's points ARE BEING edited */ 00270 if (sel) UI_ThemeColorShadeAlpha(TH_VERTEX_SELECT, 0, alphaOffset); 00271 else UI_ThemeColorShadeAlpha(TH_VERTEX, 0, alphaOffset); 00272 } 00273 else { 00274 /* Curve's points CANNOT BE edited */ 00275 if (sel) UI_ThemeColorShadeAlpha(TH_TEXT_HI, 0, alphaOffset); 00276 else UI_ThemeColorShadeAlpha(TH_TEXT, 0, alphaOffset); 00277 } 00278 } 00279 00280 00281 static void draw_fcurve_vertices (SpaceIpo *sipo, ARegion *ar, FCurve *fcu, short do_handles, short sel_handle_only) 00282 { 00283 View2D *v2d= &ar->v2d; 00284 00285 /* only draw points if curve is visible 00286 * - draw unselected points before selected points as separate passes to minimise color-changing overhead 00287 * (XXX dunno if this is faster than drawing all in one pass though) 00288 * and also to make sure in the case of overlapping points that the selected is always visible 00289 * - draw handles before keyframes, so that keyframes will overlap handles (keyframes are more important for users) 00290 */ 00291 00292 glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); 00293 00294 /* draw the two handles first (if they're shown, the curve doesn't have just a single keyframe, and the curve is being edited) */ 00295 if (do_handles) 00296 { 00297 set_fcurve_vertex_color(fcu, 0); 00298 draw_fcurve_vertices_handles(fcu, sipo, v2d, 0, sel_handle_only); 00299 00300 set_fcurve_vertex_color(fcu, 1); 00301 draw_fcurve_vertices_handles(fcu, sipo, v2d, 1, sel_handle_only); 00302 } 00303 00304 /* draw keyframes over the handles */ 00305 set_fcurve_vertex_color(fcu, 0); 00306 draw_fcurve_vertices_keyframes(fcu, sipo, v2d, !(fcu->flag & FCURVE_PROTECTED), 0); 00307 00308 set_fcurve_vertex_color(fcu, 1); 00309 draw_fcurve_vertices_keyframes(fcu, sipo, v2d, !(fcu->flag & FCURVE_PROTECTED), 1); 00310 00311 glPointSize(1.0f); 00312 } 00313 00314 /* Handles ---------------- */ 00315 00316 static int draw_fcurve_handles_check(SpaceIpo *sipo, FCurve *fcu) 00317 { 00318 /* don't draw handle lines if handles are not to be shown */ 00319 if ( (sipo->flag & SIPO_NOHANDLES) || /* handles shouldn't be shown anywhere */ 00320 (fcu->flag & FCURVE_PROTECTED) || /* keyframes aren't editable */ 00321 #if 0 /* handles can still be selected and handle types set, better draw - campbell */ 00322 (fcu->flag & FCURVE_INT_VALUES) || /* editing the handles here will cause weird/incorrect interpolation issues */ 00323 #endif 00324 ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) || /* group that curve belongs to is not editable */ 00325 (fcu->totvert <= 1) /* do not show handles if there is only 1 keyframe, otherwise they all clump together in an ugly ball */ 00326 ) 00327 { 00328 return 0; 00329 } 00330 else 00331 { 00332 return 1; 00333 } 00334 } 00335 00336 /* draw lines for F-Curve handles only (this is only done in EditMode) 00337 * note: draw_fcurve_handles_check must be checked before running this. */ 00338 static void draw_fcurve_handles (SpaceIpo *sipo, FCurve *fcu) 00339 { 00340 int sel, b; 00341 00342 /* a single call to GL_LINES here around these calls should be sufficient to still 00343 * get separate line segments, but which aren't wrapped with GL_LINE_STRIP every time we 00344 * want a single line 00345 */ 00346 glBegin(GL_LINES); 00347 00348 /* slightly hacky, but we want to draw unselected points before selected ones 00349 * so that selected points are clearly visible 00350 */ 00351 for (sel= 0; sel < 2; sel++) { 00352 BezTriple *bezt=fcu->bezt, *prevbezt=NULL; 00353 int basecol= (sel)? TH_HANDLE_SEL_FREE : TH_HANDLE_FREE; 00354 float *fp; 00355 unsigned char col[4]; 00356 00357 for (b= 0; b < fcu->totvert; b++, prevbezt=bezt, bezt++) { 00358 /* if only selected keyframes can get their handles shown, 00359 * check that keyframe is selected 00360 */ 00361 if (sipo->flag & SIPO_SELVHANDLESONLY) { 00362 if (BEZSELECTED(bezt) == 0) 00363 continue; 00364 } 00365 00366 /* draw handle with appropriate set of colors if selection is ok */ 00367 if ((bezt->f2 & SELECT)==sel) { 00368 fp= bezt->vec[0]; 00369 00370 /* only draw first handle if previous segment had handles */ 00371 if ( (!prevbezt && (bezt->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ)) ) 00372 { 00373 UI_GetThemeColor3ubv(basecol + bezt->h1, col); 00374 col[3]= drawFCurveFade(fcu) * 255; 00375 glColor4ubv((GLubyte *)col); 00376 00377 glVertex2fv(fp); glVertex2fv(fp+3); 00378 } 00379 00380 /* only draw second handle if this segment is bezier */ 00381 if (bezt->ipo == BEZT_IPO_BEZ) 00382 { 00383 UI_GetThemeColor3ubv(basecol + bezt->h2, col); 00384 col[3]= drawFCurveFade(fcu) * 255; 00385 glColor4ubv((GLubyte *)col); 00386 00387 glVertex2fv(fp+3); glVertex2fv(fp+6); 00388 } 00389 } 00390 else { 00391 /* only draw first handle if previous segment was had handles, and selection is ok */ 00392 if ( ((bezt->f1 & SELECT)==sel) && 00393 ( (!prevbezt && (bezt->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ)) ) ) 00394 { 00395 fp= bezt->vec[0]; 00396 UI_GetThemeColor3ubv(basecol + bezt->h1, col); 00397 col[3]= drawFCurveFade(fcu) * 255; 00398 glColor4ubv((GLubyte *)col); 00399 00400 glVertex2fv(fp); glVertex2fv(fp+3); 00401 } 00402 00403 /* only draw second handle if this segment is bezier, and selection is ok */ 00404 if ( ((bezt->f3 & SELECT)==sel) && 00405 (bezt->ipo == BEZT_IPO_BEZ) ) 00406 { 00407 fp= bezt->vec[1]; 00408 UI_GetThemeColor3ubv(basecol + bezt->h2, col); 00409 col[3]= drawFCurveFade(fcu) * 255; 00410 glColor4ubv((GLubyte *)col); 00411 00412 glVertex2fv(fp); glVertex2fv(fp+3); 00413 } 00414 } 00415 } 00416 } 00417 00418 glEnd(); // GL_LINES 00419 } 00420 00421 /* Samples ---------------- */ 00422 00423 /* helper func - draw sample-range marker for an F-Curve as a cross 00424 * NOTE: the caller MUST HAVE GL_LINE_SMOOTH & GL_BLEND ENABLED, otherwise, the controls don't 00425 * have a consistent appearance (due to off-pixel alignments)... 00426 */ 00427 static void draw_fcurve_sample_control (float x, float y, float xscale, float yscale, float hsize) 00428 { 00429 static GLuint displist=0; 00430 00431 /* initialise X shape */ 00432 if (displist == 0) { 00433 displist= glGenLists(1); 00434 glNewList(displist, GL_COMPILE); 00435 00436 glBegin(GL_LINES); 00437 glVertex2f(-0.7f, -0.7f); 00438 glVertex2f(+0.7f, +0.7f); 00439 00440 glVertex2f(-0.7f, +0.7f); 00441 glVertex2f(+0.7f, -0.7f); 00442 glEnd(); // GL_LINES 00443 00444 glEndList(); 00445 } 00446 00447 /* adjust view transform before starting */ 00448 glTranslatef(x, y, 0.0f); 00449 glScalef(1.0f/xscale*hsize, 1.0f/yscale*hsize, 1.0f); 00450 00451 /* draw! */ 00452 glCallList(displist); 00453 00454 /* restore view transform */ 00455 glScalef(xscale/hsize, yscale/hsize, 1.0); 00456 glTranslatef(-x, -y, 0.0f); 00457 } 00458 00459 /* helper func - draw keyframe vertices only for an F-Curve */ 00460 static void draw_fcurve_samples (SpaceIpo *sipo, ARegion *ar, FCurve *fcu) 00461 { 00462 FPoint *first, *last; 00463 float hsize, xscale, yscale; 00464 00465 /* get view settings */ 00466 hsize= UI_GetThemeValuef(TH_VERTEX_SIZE); 00467 UI_view2d_getscale(&ar->v2d, &xscale, &yscale); 00468 00469 /* set vertex color */ 00470 if (fcu->flag & (FCURVE_ACTIVE|FCURVE_SELECTED)) UI_ThemeColor(TH_TEXT_HI); 00471 else UI_ThemeColor(TH_TEXT); 00472 00473 /* get verts */ 00474 first= fcu->fpt; 00475 last= (first) ? (first + (fcu->totvert-1)) : (NULL); 00476 00477 /* draw */ 00478 if (first && last) { 00479 /* anti-aliased lines for more consistent appearance */ 00480 if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glEnable(GL_LINE_SMOOTH); 00481 glEnable(GL_BLEND); 00482 00483 draw_fcurve_sample_control(first->vec[0], first->vec[1], xscale, yscale, hsize); 00484 draw_fcurve_sample_control(last->vec[0], last->vec[1], xscale, yscale, hsize); 00485 00486 glDisable(GL_BLEND); 00487 if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glDisable(GL_LINE_SMOOTH); 00488 } 00489 } 00490 00491 /* Curve ---------------- */ 00492 00493 /* helper func - just draw the F-Curve by sampling the visible region (for drawing curves with modifiers) */ 00494 static void draw_fcurve_curve (bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d, View2DGrid *grid) 00495 { 00496 ChannelDriver *driver; 00497 float samplefreq, ctime; 00498 float stime, etime; 00499 float unitFac; 00500 float dx, dy; 00501 00502 /* when opening a blend file on a different sized screen or while dragging the toolbar this can happen 00503 * best just bail out in this case */ 00504 UI_view2d_grid_size(grid, &dx, &dy); 00505 if(dx <= 0.0f) 00506 return; 00507 00508 00509 /* disable any drivers temporarily */ 00510 driver= fcu->driver; 00511 fcu->driver= NULL; 00512 00513 /* compute unit correction factor */ 00514 unitFac= ANIM_unit_mapping_get_factor(ac->scene, id, fcu, 0); 00515 00516 /* Note about sampling frequency: 00517 * Ideally, this is chosen such that we have 1-2 pixels = 1 segment 00518 * which means that our curves can be as smooth as possible. However, 00519 * this does mean that curves may not be fully accurate (i.e. if they have 00520 * sudden spikes which happen at the sampling point, we may have problems). 00521 * Also, this may introduce lower performance on less densely detailed curves,' 00522 * though it is impossible to predict this from the modifiers! 00523 * 00524 * If the automatically determined sampling frequency is likely to cause an infinite 00525 * loop (i.e. too close to 0), then clamp it to a determined "safe" value. The value 00526 * chosen here is just the coarsest value which still looks reasonable... 00527 */ 00528 /* grid->dx represents the number of 'frames' between gridlines, but we divide by U.v2d_min_gridsize to get pixels-steps */ 00529 // TODO: perhaps we should have 1.0 frames as upper limit so that curves don't get too distorted? 00530 samplefreq= dx / U.v2d_min_gridsize; 00531 if (samplefreq < 0.00001f) samplefreq= 0.00001f; 00532 00533 00534 /* the start/end times are simply the horizontal extents of the 'cur' rect */ 00535 stime= v2d->cur.xmin; 00536 etime= v2d->cur.xmax + samplefreq; /* + samplefreq here so that last item gets included... */ 00537 00538 00539 /* at each sampling interval, add a new vertex 00540 * - apply the unit correction factor to the calculated values so that 00541 * the displayed values appear correctly in the viewport 00542 */ 00543 glBegin(GL_LINE_STRIP); 00544 00545 for (ctime= stime; ctime <= etime; ctime += samplefreq) 00546 glVertex2f( ctime, evaluate_fcurve(fcu, ctime)*unitFac ); 00547 00548 glEnd(); 00549 00550 /* restore driver */ 00551 fcu->driver= driver; 00552 } 00553 00554 /* helper func - draw a samples-based F-Curve */ 00555 static void draw_fcurve_curve_samples (bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d) 00556 { 00557 FPoint *prevfpt= fcu->fpt; 00558 FPoint *fpt= prevfpt + 1; 00559 float fac, v[2]; 00560 int b= fcu->totvert-1; 00561 00562 glBegin(GL_LINE_STRIP); 00563 00564 /* apply unit mapping */ 00565 ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, 0); 00566 00567 /* extrapolate to left? - left-side of view comes before first keyframe? */ 00568 if (prevfpt->vec[0] > v2d->cur.xmin) { 00569 v[0]= v2d->cur.xmin; 00570 00571 /* y-value depends on the interpolation */ 00572 if ((fcu->extend==FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (fcu->totvert==1)) { 00573 /* just extend across the first keyframe's value */ 00574 v[1]= prevfpt->vec[1]; 00575 } 00576 else { 00577 /* extrapolate linear dosnt use the handle, use the next points center instead */ 00578 fac= (prevfpt->vec[0]-fpt->vec[0])/(prevfpt->vec[0]-v[0]); 00579 if (fac) fac= 1.0f/fac; 00580 v[1]= prevfpt->vec[1]-fac*(prevfpt->vec[1]-fpt->vec[1]); 00581 } 00582 00583 glVertex2fv(v); 00584 } 00585 00586 /* if only one sample, add it now */ 00587 if (fcu->totvert == 1) 00588 glVertex2fv(prevfpt->vec); 00589 00590 /* loop over samples, drawing segments */ 00591 /* draw curve between first and last keyframe (if there are enough to do so) */ 00592 while (b--) { 00593 /* Linear interpolation: just add one point (which should add a new line segment) */ 00594 glVertex2fv(prevfpt->vec); 00595 00596 /* get next pointers */ 00597 prevfpt= fpt; 00598 fpt++; 00599 00600 /* last point? */ 00601 if (b == 0) 00602 glVertex2fv(prevfpt->vec); 00603 } 00604 00605 /* extrapolate to right? (see code for left-extrapolation above too) */ 00606 if (prevfpt->vec[0] < v2d->cur.xmax) { 00607 v[0]= v2d->cur.xmax; 00608 00609 /* y-value depends on the interpolation */ 00610 if ((fcu->extend==FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (fcu->totvert==1)) { 00611 /* based on last keyframe's value */ 00612 v[1]= prevfpt->vec[1]; 00613 } 00614 else { 00615 /* extrapolate linear dosnt use the handle, use the previous points center instead */ 00616 fpt = prevfpt-1; 00617 fac= (prevfpt->vec[0]-fpt->vec[0])/(prevfpt->vec[0]-v[0]); 00618 if (fac) fac= 1.0f/fac; 00619 v[1]= prevfpt->vec[1]-fac*(prevfpt->vec[1]-fpt->vec[1]); 00620 } 00621 00622 glVertex2fv(v); 00623 } 00624 00625 /* unapply unit mapping */ 00626 ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, ANIM_UNITCONV_RESTORE); 00627 00628 glEnd(); 00629 } 00630 00631 /* helper func - draw one repeat of an F-Curve */ 00632 static void draw_fcurve_curve_bezts (bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d) 00633 { 00634 BezTriple *prevbezt= fcu->bezt; 00635 BezTriple *bezt= prevbezt+1; 00636 float v1[2], v2[2], v3[2], v4[2]; 00637 float *fp, data[120]; 00638 float fac= 0.0f; 00639 int b= fcu->totvert-1; 00640 int resol; 00641 00642 glBegin(GL_LINE_STRIP); 00643 00644 /* apply unit mapping */ 00645 ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, 0); 00646 00647 /* extrapolate to left? */ 00648 if (prevbezt->vec[1][0] > v2d->cur.xmin) { 00649 /* left-side of view comes before first keyframe, so need to extend as not cyclic */ 00650 v1[0]= v2d->cur.xmin; 00651 00652 /* y-value depends on the interpolation */ 00653 if ((fcu->extend==FCURVE_EXTRAPOLATE_CONSTANT) || (prevbezt->ipo==BEZT_IPO_CONST) || (fcu->totvert==1)) { 00654 /* just extend across the first keyframe's value */ 00655 v1[1]= prevbezt->vec[1][1]; 00656 } 00657 else if (prevbezt->ipo==BEZT_IPO_LIN) { 00658 /* extrapolate linear dosnt use the handle, use the next points center instead */ 00659 fac= (prevbezt->vec[1][0]-bezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]); 00660 if (fac) fac= 1.0f/fac; 00661 v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[1][1]-bezt->vec[1][1]); 00662 } 00663 else { 00664 /* based on angle of handle 1 (relative to keyframe) */ 00665 fac= (prevbezt->vec[0][0]-prevbezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]); 00666 if (fac) fac= 1.0f/fac; 00667 v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[0][1]-prevbezt->vec[1][1]); 00668 } 00669 00670 glVertex2fv(v1); 00671 } 00672 00673 /* if only one keyframe, add it now */ 00674 if (fcu->totvert == 1) { 00675 v1[0]= prevbezt->vec[1][0]; 00676 v1[1]= prevbezt->vec[1][1]; 00677 glVertex2fv(v1); 00678 } 00679 00680 /* draw curve between first and last keyframe (if there are enough to do so) */ 00681 // TODO: optimise this to not have to calc stuff out of view too? 00682 while (b--) { 00683 if (prevbezt->ipo==BEZT_IPO_CONST) { 00684 /* Constant-Interpolation: draw segment between previous keyframe and next, but holding same value */ 00685 v1[0]= prevbezt->vec[1][0]; 00686 v1[1]= prevbezt->vec[1][1]; 00687 glVertex2fv(v1); 00688 00689 v1[0]= bezt->vec[1][0]; 00690 v1[1]= prevbezt->vec[1][1]; 00691 glVertex2fv(v1); 00692 } 00693 else if (prevbezt->ipo==BEZT_IPO_LIN) { 00694 /* Linear interpolation: just add one point (which should add a new line segment) */ 00695 v1[0]= prevbezt->vec[1][0]; 00696 v1[1]= prevbezt->vec[1][1]; 00697 glVertex2fv(v1); 00698 } 00699 else { 00700 /* Bezier-Interpolation: draw curve as series of segments between keyframes 00701 * - resol determines number of points to sample in between keyframes 00702 */ 00703 00704 /* resol depends on distance between points (not just horizontal) OR is a fixed high res */ 00705 // TODO: view scale should factor into this someday too... 00706 if (fcu->driver) 00707 resol= 32; 00708 else 00709 resol= (int)(5.0f*len_v2v2(bezt->vec[1], prevbezt->vec[1])); 00710 00711 if (resol < 2) { 00712 /* only draw one */ 00713 v1[0]= prevbezt->vec[1][0]; 00714 v1[1]= prevbezt->vec[1][1]; 00715 glVertex2fv(v1); 00716 } 00717 else { 00718 /* clamp resolution to max of 32 */ 00719 // NOTE: higher values will crash 00720 if (resol > 32) resol= 32; 00721 00722 v1[0]= prevbezt->vec[1][0]; 00723 v1[1]= prevbezt->vec[1][1]; 00724 v2[0]= prevbezt->vec[2][0]; 00725 v2[1]= prevbezt->vec[2][1]; 00726 00727 v3[0]= bezt->vec[0][0]; 00728 v3[1]= bezt->vec[0][1]; 00729 v4[0]= bezt->vec[1][0]; 00730 v4[1]= bezt->vec[1][1]; 00731 00732 correct_bezpart(v1, v2, v3, v4); 00733 00734 forward_diff_bezier(v1[0], v2[0], v3[0], v4[0], data, resol, sizeof(float)*3); 00735 forward_diff_bezier(v1[1], v2[1], v3[1], v4[1], data+1, resol, sizeof(float)*3); 00736 00737 for (fp= data; resol; resol--, fp+= 3) 00738 glVertex2fv(fp); 00739 } 00740 } 00741 00742 /* get next pointers */ 00743 prevbezt= bezt; 00744 bezt++; 00745 00746 /* last point? */ 00747 if (b == 0) { 00748 v1[0]= prevbezt->vec[1][0]; 00749 v1[1]= prevbezt->vec[1][1]; 00750 glVertex2fv(v1); 00751 } 00752 } 00753 00754 /* extrapolate to right? (see code for left-extrapolation above too) */ 00755 if (prevbezt->vec[1][0] < v2d->cur.xmax) { 00756 v1[0]= v2d->cur.xmax; 00757 00758 /* y-value depends on the interpolation */ 00759 if ((fcu->extend==FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (prevbezt->ipo==BEZT_IPO_CONST) || (fcu->totvert==1)) { 00760 /* based on last keyframe's value */ 00761 v1[1]= prevbezt->vec[1][1]; 00762 } 00763 else if (prevbezt->ipo==BEZT_IPO_LIN) { 00764 /* extrapolate linear dosnt use the handle, use the previous points center instead */ 00765 bezt = prevbezt-1; 00766 fac= (prevbezt->vec[1][0]-bezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]); 00767 if (fac) fac= 1.0f/fac; 00768 v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[1][1]-bezt->vec[1][1]); 00769 } 00770 else { 00771 /* based on angle of handle 1 (relative to keyframe) */ 00772 fac= (prevbezt->vec[2][0]-prevbezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]); 00773 if (fac) fac= 1.0f/fac; 00774 v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[2][1]-prevbezt->vec[1][1]); 00775 } 00776 00777 glVertex2fv(v1); 00778 } 00779 00780 /* unapply unit mapping */ 00781 ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, ANIM_UNITCONV_RESTORE); 00782 00783 glEnd(); 00784 } 00785 00786 /* Public Curve-Drawing API ---------------- */ 00787 00788 /* Draw the 'ghost' F-Curves (i.e. snapshots of the curve) 00789 * NOTE: unit mapping has already been applied to the values, so do not try and apply again 00790 */ 00791 void graph_draw_ghost_curves (bAnimContext *ac, SpaceIpo *sipo, ARegion *ar) 00792 { 00793 FCurve *fcu; 00794 00795 /* draw with thick dotted lines */ 00796 setlinestyle(10); 00797 glLineWidth(3.0f); 00798 00799 /* anti-aliased lines for less jagged appearance */ 00800 if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glEnable(GL_LINE_SMOOTH); 00801 glEnable(GL_BLEND); 00802 00803 /* the ghost curves are simply sampled F-Curves stored in sipo->ghostCurves */ 00804 for (fcu= sipo->ghostCurves.first; fcu; fcu= fcu->next) { 00805 /* set whatever color the curve has set 00806 * - this is set by the function which creates these 00807 * - draw with a fixed opacity of 2 00808 */ 00809 glColor4f(fcu->color[0], fcu->color[1], fcu->color[2], 0.5f); 00810 00811 /* simply draw the stored samples */ 00812 draw_fcurve_curve_samples(ac, NULL, fcu, &ar->v2d); 00813 } 00814 00815 /* restore settings */ 00816 setlinestyle(0); 00817 glLineWidth(1.0f); 00818 00819 if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glDisable(GL_LINE_SMOOTH); 00820 glDisable(GL_BLEND); 00821 } 00822 00823 /* This is called twice from space_graph.c -> graph_main_area_draw() 00824 * Unselected then selected F-Curves are drawn so that they do not occlude each other. 00825 */ 00826 void graph_draw_curves (bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid *grid, short sel) 00827 { 00828 ListBase anim_data = {NULL, NULL}; 00829 bAnimListElem *ale; 00830 int filter; 00831 00832 /* build list of curves to draw */ 00833 filter= (ANIMFILTER_DATA_VISIBLE|ANIMFILTER_CURVE_VISIBLE); 00834 filter |= ((sel) ? (ANIMFILTER_SEL) : (ANIMFILTER_UNSEL)); 00835 ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); 00836 00837 /* for each curve: 00838 * draw curve, then handle-lines, and finally vertices in this order so that 00839 * the data will be layered correctly 00840 */ 00841 for (ale=anim_data.first; ale; ale=ale->next) { 00842 FCurve *fcu= (FCurve *)ale->key_data; 00843 FModifier *fcm= find_active_fmodifier(&fcu->modifiers); 00844 AnimData *adt= ANIM_nla_mapping_get(ac, ale); 00845 00846 /* map keyframes for drawing if scaled F-Curve */ 00847 if (adt) 00848 ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 0); 00849 00850 /* draw curve: 00851 * - curve line may be result of one or more destructive modifiers or just the raw data, 00852 * so we need to check which method should be used 00853 * - controls from active modifier take precidence over keyframes 00854 * (XXX! editing tools need to take this into account!) 00855 */ 00856 00857 /* 1) draw curve line */ 00858 { 00859 /* set color/drawing style for curve itself */ 00860 if ( ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) || (fcu->flag & FCURVE_PROTECTED) ) { 00861 /* protected curves (non editable) are drawn with dotted lines */ 00862 setlinestyle(2); 00863 } 00864 if ( ((fcu->grp) && (fcu->grp->flag & AGRP_MUTED)) || (fcu->flag & FCURVE_MUTED) ) { 00865 /* muted curves are drawn in a greyish hue */ 00866 // XXX should we have some variations? 00867 UI_ThemeColorShade(TH_HEADER, 50); 00868 } 00869 else { 00870 /* set whatever color the curve has set 00871 * - unselected curves draw less opaque to help distinguish the selected ones 00872 */ 00873 glColor4f(fcu->color[0], fcu->color[1], fcu->color[2], drawFCurveFade(fcu)); 00874 } 00875 00876 /* draw active F-Curve thicker than the rest to make it stand out */ 00877 if (fcu->flag & FCURVE_ACTIVE) { 00878 glLineWidth(2.0); 00879 } 00880 00881 /* anti-aliased lines for less jagged appearance */ 00882 if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glEnable(GL_LINE_SMOOTH); 00883 glEnable(GL_BLEND); 00884 00885 /* draw F-Curve */ 00886 if ((fcu->modifiers.first) || (fcu->flag & FCURVE_INT_VALUES)) { 00887 /* draw a curve affected by modifiers or only allowed to have integer values 00888 * by sampling it at various small-intervals over the visible region 00889 */ 00890 draw_fcurve_curve(ac, ale->id, fcu, &ar->v2d, grid); 00891 } 00892 else if ( ((fcu->bezt) || (fcu->fpt)) && (fcu->totvert) ) { 00893 /* just draw curve based on defined data (i.e. no modifiers) */ 00894 if (fcu->bezt) 00895 draw_fcurve_curve_bezts(ac, ale->id, fcu, &ar->v2d); 00896 else if (fcu->fpt) 00897 draw_fcurve_curve_samples(ac, ale->id, fcu, &ar->v2d); 00898 } 00899 00900 /* restore settings */ 00901 setlinestyle(0); 00902 glLineWidth(1.0); 00903 00904 if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glDisable(GL_LINE_SMOOTH); 00905 glDisable(GL_BLEND); 00906 } 00907 00908 /* 2) draw handles and vertices as appropriate based on active 00909 * - if the option to only show controls if the F-Curve is selected is enabled, we must obey this 00910 */ 00911 if (!(sipo->flag & SIPO_SELCUVERTSONLY) || (fcu->flag & FCURVE_SELECTED)) { 00912 if (fcurve_are_keyframes_usable(fcu) == 0) { 00913 /* only draw controls if this is the active modifier */ 00914 if ((fcu->flag & FCURVE_ACTIVE) && (fcm)) { 00915 switch (fcm->type) { 00916 case FMODIFIER_TYPE_ENVELOPE: /* envelope */ 00917 draw_fcurve_modifier_controls_envelope(fcm, &ar->v2d); 00918 break; 00919 } 00920 } 00921 } 00922 else if ( ((fcu->bezt) || (fcu->fpt)) && (fcu->totvert) ) { 00923 /* apply unit mapping */ 00924 ANIM_unit_mapping_apply_fcurve(ac->scene, ale->id, fcu, 0); 00925 00926 if (fcu->bezt) { 00927 int do_handles = draw_fcurve_handles_check(sipo, fcu); 00928 00929 if (do_handles) { 00930 /* only draw handles/vertices on keyframes */ 00931 glEnable(GL_BLEND); 00932 draw_fcurve_handles(sipo, fcu); 00933 glDisable(GL_BLEND); 00934 } 00935 00936 draw_fcurve_vertices(sipo, ar, fcu, do_handles, (sipo->flag & SIPO_SELVHANDLESONLY)); 00937 } 00938 else { 00939 /* samples: only draw two indicators at either end as indicators */ 00940 draw_fcurve_samples(sipo, ar, fcu); 00941 } 00942 00943 /* unapply unit mapping */ 00944 ANIM_unit_mapping_apply_fcurve(ac->scene, ale->id, fcu, ANIM_UNITCONV_RESTORE); 00945 } 00946 } 00947 00948 /* undo mapping of keyframes for drawing if scaled F-Curve */ 00949 if (adt) 00950 ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 0); 00951 } 00952 00953 /* free list of curves */ 00954 BLI_freelistN(&anim_data); 00955 } 00956 00957 /* ************************************************************************* */ 00958 /* Channel List */ 00959 00960 /* left hand part */ 00961 void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar) 00962 { 00963 ListBase anim_data = {NULL, NULL}; 00964 bAnimListElem *ale; 00965 int filter; 00966 00967 View2D *v2d= &ar->v2d; 00968 float y= 0.0f, height; 00969 size_t items; 00970 int i=0; 00971 00972 /* build list of channels to draw */ 00973 filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS); 00974 items= ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); 00975 00976 /* Update max-extent of channels here (taking into account scrollers): 00977 * - this is done to allow the channel list to be scrollable, but must be done here 00978 * to avoid regenerating the list again and/or also because channels list is drawn first 00979 * - offset of ACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for 00980 * start of list offset, and the second is as a correction for the scrollers. 00981 */ 00982 height= (float)((items*ACHANNEL_STEP) + (ACHANNEL_HEIGHT*2)); 00983 UI_view2d_totRect_set(v2d, ar->winx, height); 00984 00985 /* loop through channels, and set up drawing depending on their type */ 00986 { /* first pass: just the standard GL-drawing for backdrop + text */ 00987 y= (float)ACHANNEL_FIRST; 00988 00989 for (ale= anim_data.first, i=0; ale; ale= ale->next, i++) { 00990 const float yminc= (float)(y - ACHANNEL_HEIGHT_HALF); 00991 const float ymaxc= (float)(y + ACHANNEL_HEIGHT_HALF); 00992 00993 /* check if visible */ 00994 if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || 00995 IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) 00996 { 00997 /* draw all channels using standard channel-drawing API */ 00998 ANIM_channel_draw(ac, ale, yminc, ymaxc); 00999 } 01000 01001 /* adjust y-position for next one */ 01002 y -= ACHANNEL_STEP; 01003 } 01004 } 01005 { /* second pass: widgets */ 01006 uiBlock *block= uiBeginBlock(C, ar, __func__, UI_EMBOSS); 01007 size_t channel_index = 0; 01008 01009 y= (float)ACHANNEL_FIRST; 01010 01011 /* set blending again, as may not be set in previous step */ 01012 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 01013 glEnable(GL_BLEND); 01014 01015 for (ale= anim_data.first, i=0; ale; ale= ale->next, i++) { 01016 const float yminc= (float)(y - ACHANNEL_HEIGHT_HALF); 01017 const float ymaxc= (float)(y + ACHANNEL_HEIGHT_HALF); 01018 01019 /* check if visible */ 01020 if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || 01021 IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) 01022 { 01023 /* draw all channels using standard channel-drawing API */ 01024 ANIM_channel_draw_widgets(C, ac, ale, block, yminc, ymaxc, channel_index); 01025 } 01026 01027 /* adjust y-position for next one */ 01028 y -= ACHANNEL_STEP; 01029 channel_index++; 01030 } 01031 01032 uiEndBlock(C, block); 01033 uiDrawBlock(C, block); 01034 01035 glDisable(GL_BLEND); 01036 } 01037 01038 /* free tempolary channels */ 01039 BLI_freelistN(&anim_data); 01040 }