Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef CONVEX_2D_CONVEX_2D_ALGORITHM_H 00017 #define CONVEX_2D_CONVEX_2D_ALGORITHM_H 00018 00019 #include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h" 00020 #include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" 00021 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" 00022 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" 00023 #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" 00024 #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" 00025 #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" 00026 #include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil 00027 00028 class btConvexPenetrationDepthSolver; 00029 00030 00033 class btConvex2dConvex2dAlgorithm : public btActivatingCollisionAlgorithm 00034 { 00035 btSimplexSolverInterface* m_simplexSolver; 00036 btConvexPenetrationDepthSolver* m_pdSolver; 00037 00038 00039 bool m_ownManifold; 00040 btPersistentManifold* m_manifoldPtr; 00041 bool m_lowLevelOfDetail; 00042 00043 int m_numPerturbationIterations; 00044 int m_minimumPointsPerturbationThreshold; 00045 00046 public: 00047 00048 btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold); 00049 00050 00051 virtual ~btConvex2dConvex2dAlgorithm(); 00052 00053 virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); 00054 00055 virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); 00056 00057 virtual void getAllContactManifolds(btManifoldArray& manifoldArray) 00058 { 00060 if (m_manifoldPtr && m_ownManifold) 00061 manifoldArray.push_back(m_manifoldPtr); 00062 } 00063 00064 00065 void setLowLevelOfDetail(bool useLowLevel); 00066 00067 00068 const btPersistentManifold* getManifold() 00069 { 00070 return m_manifoldPtr; 00071 } 00072 00073 struct CreateFunc :public btCollisionAlgorithmCreateFunc 00074 { 00075 00076 btConvexPenetrationDepthSolver* m_pdSolver; 00077 btSimplexSolverInterface* m_simplexSolver; 00078 int m_numPerturbationIterations; 00079 int m_minimumPointsPerturbationThreshold; 00080 00081 CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver); 00082 00083 virtual ~CreateFunc(); 00084 00085 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) 00086 { 00087 void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvex2dConvex2dAlgorithm)); 00088 return new(mem) btConvex2dConvex2dAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold); 00089 } 00090 }; 00091 00092 00093 }; 00094 00095 #endif //CONVEX_2D_CONVEX_2D_ALGORITHM_H