Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2005 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): Robin Allen 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include "node_texture_util.h" 00034 #include "NOD_texture.h" 00035 #include <math.h> 00036 00037 static bNodeSocketTemplate inputs[]= { 00038 { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f }, 00039 { -1, 0, "" } 00040 }; 00041 static bNodeSocketTemplate outputs[]= { 00042 { SOCK_FLOAT, 0, "Red" }, 00043 { SOCK_FLOAT, 0, "Green" }, 00044 { SOCK_FLOAT, 0, "Blue" }, 00045 { SOCK_FLOAT, 0, "Alpha" }, 00046 { -1, 0, "" } 00047 }; 00048 00049 static void valuefn_r(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) 00050 { 00051 tex_input_rgba(out, in[0], p, thread); 00052 *out = out[0]; 00053 } 00054 00055 static void valuefn_g(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) 00056 { 00057 tex_input_rgba(out, in[0], p, thread); 00058 *out = out[1]; 00059 } 00060 00061 static void valuefn_b(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) 00062 { 00063 tex_input_rgba(out, in[0], p, thread); 00064 *out = out[2]; 00065 } 00066 00067 static void valuefn_a(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) 00068 { 00069 tex_input_rgba(out, in[0], p, thread); 00070 *out = out[3]; 00071 } 00072 00073 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) 00074 { 00075 tex_output(node, in, out[0], &valuefn_r, data); 00076 tex_output(node, in, out[1], &valuefn_g, data); 00077 tex_output(node, in, out[2], &valuefn_b, data); 00078 tex_output(node, in, out[3], &valuefn_a, data); 00079 } 00080 00081 void register_node_type_tex_decompose(bNodeTreeType *ttype) 00082 { 00083 static bNodeType ntype; 00084 00085 node_type_base(ttype, &ntype, TEX_NODE_DECOMPOSE, "Decompose RGBA", NODE_CLASS_OP_COLOR, 0); 00086 node_type_socket_templates(&ntype, inputs, outputs); 00087 node_type_size(&ntype, 100, 60, 150); 00088 node_type_exec(&ntype, exec); 00089 00090 nodeRegisterType(ttype, &ntype); 00091 }