Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #include "btBoxBoxCollisionAlgorithm.h" 00017 #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" 00018 #include "BulletCollision/CollisionShapes/btBoxShape.h" 00019 #include "BulletCollision/CollisionDispatch/btCollisionObject.h" 00020 #include "btBoxBoxDetector.h" 00021 00022 #define USE_PERSISTENT_CONTACTS 1 00023 00024 btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1) 00025 : btActivatingCollisionAlgorithm(ci,obj0,obj1), 00026 m_ownManifold(false), 00027 m_manifoldPtr(mf) 00028 { 00029 if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1)) 00030 { 00031 m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1); 00032 m_ownManifold = true; 00033 } 00034 } 00035 00036 btBoxBoxCollisionAlgorithm::~btBoxBoxCollisionAlgorithm() 00037 { 00038 if (m_ownManifold) 00039 { 00040 if (m_manifoldPtr) 00041 m_dispatcher->releaseManifold(m_manifoldPtr); 00042 } 00043 } 00044 00045 void btBoxBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) 00046 { 00047 if (!m_manifoldPtr) 00048 return; 00049 00050 btCollisionObject* col0 = body0; 00051 btCollisionObject* col1 = body1; 00052 btBoxShape* box0 = (btBoxShape*)col0->getCollisionShape(); 00053 btBoxShape* box1 = (btBoxShape*)col1->getCollisionShape(); 00054 00055 00056 00058 resultOut->setPersistentManifold(m_manifoldPtr); 00059 #ifndef USE_PERSISTENT_CONTACTS 00060 m_manifoldPtr->clearManifold(); 00061 #endif //USE_PERSISTENT_CONTACTS 00062 00063 btDiscreteCollisionDetectorInterface::ClosestPointInput input; 00064 input.m_maximumDistanceSquared = BT_LARGE_FLOAT; 00065 input.m_transformA = body0->getWorldTransform(); 00066 input.m_transformB = body1->getWorldTransform(); 00067 00068 btBoxBoxDetector detector(box0,box1); 00069 detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw); 00070 00071 #ifdef USE_PERSISTENT_CONTACTS 00072 // refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added 00073 if (m_ownManifold) 00074 { 00075 resultOut->refreshContactPoints(); 00076 } 00077 #endif //USE_PERSISTENT_CONTACTS 00078 00079 } 00080 00081 btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/) 00082 { 00083 //not yet 00084 return 1.f; 00085 }