Blender V2.61 - r43446
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00001 /* 00002 * Copyright 2011, Blender Foundation. 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 */ 00018 00019 CCL_NAMESPACE_BEGIN 00020 00021 /* Mapping Node */ 00022 00023 __device void svm_node_mapping(KernelGlobals *kg, ShaderData *sd, float *stack, uint vec_offset, uint out_offset, int *offset) 00024 { 00025 float3 v = stack_load_float3(stack, vec_offset); 00026 00027 Transform tfm; 00028 tfm.x = read_node_float(kg, offset); 00029 tfm.y = read_node_float(kg, offset); 00030 tfm.z = read_node_float(kg, offset); 00031 tfm.w = read_node_float(kg, offset); 00032 00033 float3 r = transform(&tfm, v); 00034 stack_store_float3(stack, out_offset, r); 00035 } 00036 00037 CCL_NAMESPACE_END 00038