Blender V2.61 - r43446

svm_mapping.h

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00001 /*
00002  * Copyright 2011, Blender Foundation.
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  */
00018 
00019 CCL_NAMESPACE_BEGIN
00020 
00021 /* Mapping Node */
00022 
00023 __device void svm_node_mapping(KernelGlobals *kg, ShaderData *sd, float *stack, uint vec_offset, uint out_offset, int *offset)
00024 {
00025     float3 v = stack_load_float3(stack, vec_offset);
00026 
00027     Transform tfm;
00028     tfm.x = read_node_float(kg, offset);
00029     tfm.y = read_node_float(kg, offset);
00030     tfm.z = read_node_float(kg, offset);
00031     tfm.w = read_node_float(kg, offset);
00032 
00033     float3 r = transform(&tfm, v);
00034     stack_store_float3(stack, out_offset, r);
00035 }
00036 
00037 CCL_NAMESPACE_END
00038