Blender V2.61 - r43446
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#include "btRigidBody.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "LinearMath/btMinMax.h"
#include "LinearMath/btTransformUtil.h"
#include "LinearMath/btMotionState.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
#include "LinearMath/btSerializer.h"
Go to the source code of this file.
Defines | |
#define | MAX_ANGVEL SIMD_HALF_PI |
Variables | |
btScalar | gDeactivationTime = btScalar(2.) |
todo: fill all the empty CcdPhysicsController methods, hook them up to the btRigidBody class | |
bool | gDisableDeactivation = false |
static int | uniqueId = 0 |
#define MAX_ANGVEL SIMD_HALF_PI |
Referenced by btRigidBody::integrateVelocities().
todo: fill all the empty CcdPhysicsController methods, hook them up to the btRigidBody class
PHY_IPhysicsController is the abstract simplified Interface to a physical object. It contains the IMotionState and IDeformableMesh Interfaces.
Definition at line 25 of file btRigidBody.cpp.
Referenced by CcdPhysicsEnvironment::setDeactivationTime(), and btRigidBody::wantsSleeping().
bool gDisableDeactivation = false |
Definition at line 26 of file btRigidBody.cpp.
Referenced by btDiscreteDynamicsWorld::stepSimulation(), and btRigidBody::wantsSleeping().
int uniqueId = 0 [static] |
Definition at line 27 of file btRigidBody.cpp.
Referenced by ExtraHandler::parseElement(), and btRigidBody::setupRigidBody().