Blender V2.61 - r43446
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#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_group_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_mesh_types.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_texture_types.h"
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_curve_types.h"
#include "DNA_armature_types.h"
#include "DNA_modifier_types.h"
#include "DNA_userdef_types.h"
#include "BKE_DerivedMesh.h"
#include "BKE_fcurve.h"
#include "BKE_animsys.h"
#include "BLI_path_util.h"
#include "BLI_fileops.h"
#include "ED_keyframing.h"
#include "MEM_guardedalloc.h"
#include "BKE_blender.h"
#include "BKE_scene.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_image.h"
#include "BKE_utildefines.h"
#include "BKE_object.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLI_listbase.h"
#include "RNA_access.h"
#include "COLLADASWAsset.h"
#include "COLLADASWLibraryVisualScenes.h"
#include "COLLADASWNode.h"
#include "COLLADASWSource.h"
#include "COLLADASWInstanceGeometry.h"
#include "COLLADASWInputList.h"
#include "COLLADASWPrimitves.h"
#include "COLLADASWVertices.h"
#include "COLLADASWLibraryAnimations.h"
#include "COLLADASWLibraryImages.h"
#include "COLLADASWLibraryEffects.h"
#include "COLLADASWImage.h"
#include "COLLADASWEffectProfile.h"
#include "COLLADASWColorOrTexture.h"
#include "COLLADASWParamTemplate.h"
#include "COLLADASWParamBase.h"
#include "COLLADASWSurfaceInitOption.h"
#include "COLLADASWSampler.h"
#include "COLLADASWScene.h"
#include "COLLADASWTechnique.h"
#include "COLLADASWTexture.h"
#include "COLLADASWLibraryMaterials.h"
#include "COLLADASWBindMaterial.h"
#include "COLLADASWInstanceCamera.h"
#include "COLLADASWInstanceLight.h"
#include "COLLADASWConstants.h"
#include "COLLADASWLibraryControllers.h"
#include "COLLADASWInstanceController.h"
#include "COLLADASWInstanceNode.h"
#include "COLLADASWBaseInputElement.h"
#include "collada_internal.h"
#include "DocumentExporter.h"
#include "ExportSettings.h"
#include "InstanceWriter.h"
#include "TransformWriter.h"
#include "SceneExporter.h"
#include "ArmatureExporter.h"
#include "AnimationExporter.h"
#include "CameraExporter.h"
#include "EffectExporter.h"
#include "GeometryExporter.h"
#include "ImageExporter.h"
#include "LightExporter.h"
#include "MaterialExporter.h"
#include <vector>
#include <algorithm>
Go to the source code of this file.
Functions | |
char * | bc_CustomData_get_layer_name (const struct CustomData *data, int type, int n) |
char * | bc_CustomData_get_active_layer_name (const CustomData *data, int type) |
Definition in file DocumentExporter.cpp.
char* bc_CustomData_get_active_layer_name | ( | const CustomData * | data, |
int | type | ||
) |
Definition at line 138 of file DocumentExporter.cpp.
References CustomData_get_active_layer_index(), CustomData::layers, CustomDataLayer::name, and NULL.
Referenced by getActiveUVLayerName().
char* bc_CustomData_get_layer_name | ( | const struct CustomData * | data, |
int | type, | ||
int | n | ||
) |
Definition at line 130 of file DocumentExporter.cpp.
References CustomData_get_layer_index(), CustomData::layers, CustomDataLayer::name, and NULL.