Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed, 00019 * Nathan Letwory 00020 * 00021 * ***** END GPL LICENSE BLOCK ***** 00022 */ 00023 00028 #ifndef __GEOMETRYEXPORTER_H__ 00029 #define __GEOMETRYEXPORTER_H__ 00030 00031 #include <string> 00032 #include <vector> 00033 #include <set> 00034 00035 #include "COLLADASWStreamWriter.h" 00036 #include "COLLADASWLibraryGeometries.h" 00037 #include "COLLADASWInputList.h" 00038 00039 #include "DNA_mesh_types.h" 00040 #include "DNA_object_types.h" 00041 #include "DNA_scene_types.h" 00042 00043 #include "ExportSettings.h" 00044 00045 // TODO: optimize UV sets by making indexed list with duplicates removed 00046 class GeometryExporter : COLLADASW::LibraryGeometries 00047 { 00048 struct Face 00049 { 00050 unsigned int v1, v2, v3, v4; 00051 }; 00052 00053 struct Normal 00054 { 00055 float x, y, z; 00056 }; 00057 00058 Scene *mScene; 00059 00060 public: 00061 GeometryExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings); 00062 00063 void exportGeom(Scene *sce); 00064 00065 void operator()(Object *ob); 00066 00067 // powerful because it handles both cases when there is material and when there's not 00068 void createPolylist(short material_index, 00069 bool has_uvs, 00070 bool has_color, 00071 Object *ob, 00072 std::string& geom_id, 00073 std::vector<Face>& norind); 00074 00075 // creates <source> for positions 00076 void createVertsSource(std::string geom_id, Mesh *me); 00077 00078 void createVertexColorSource(std::string geom_id, Mesh *me); 00079 00080 std::string makeTexcoordSourceId(std::string& geom_id, int layer_index); 00081 00082 //creates <source> for texcoords 00083 void createTexcoordsSource(std::string geom_id, Mesh *me); 00084 00085 //creates <source> for normals 00086 void createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal>& nor); 00087 00088 void create_normals(std::vector<Normal> &nor, std::vector<Face> &ind, Mesh *me); 00089 00090 std::string getIdBySemantics(std::string geom_id, COLLADASW::InputSemantic::Semantics type, std::string other_suffix = ""); 00091 00092 COLLADASW::URI getUrlBySemantics(std::string geom_id, COLLADASW::InputSemantic::Semantics type, std::string other_suffix = ""); 00093 00094 COLLADASW::URI makeUrl(std::string id); 00095 00096 /* int getTriCount(MFace *faces, int totface);*/ 00097 private: 00098 std::set<std::string> exportedGeometry; 00099 00100 const ExportSettings *export_settings; 00101 }; 00102 00103 struct GeometryFunctor { 00104 // f should have 00105 // void operator()(Object* ob) 00106 template<class Functor> 00107 void forEachMeshObjectInScene(Scene *sce, Functor &f, bool export_selected) 00108 { 00109 00110 Base *base= (Base*) sce->base.first; 00111 while(base) { 00112 Object *ob = base->object; 00113 00114 if (ob->type == OB_MESH && ob->data 00115 && !(export_selected && !(ob->flag && SELECT)) 00116 && ((sce->lay & ob->lay)!=0)) { 00117 f(ob); 00118 } 00119 base= base->next; 00120 00121 } 00122 } 00123 }; 00124 00125 #endif