Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed, 00019 * Nathan Letwory 00020 * 00021 * ***** END GPL LICENSE BLOCK ***** 00022 */ 00023 00028 #ifndef __EFFECTEXPORTER_H__ 00029 #define __EFFECTEXPORTER_H__ 00030 00031 #include <string> 00032 #include <vector> 00033 00034 #include "COLLADASWColorOrTexture.h" 00035 #include "COLLADASWStreamWriter.h" 00036 #include "COLLADASWSampler.h" 00037 #include "COLLADASWLibraryEffects.h" 00038 00039 #include "DNA_image_types.h" 00040 #include "DNA_material_types.h" 00041 #include "DNA_object_types.h" 00042 #include "DNA_scene_types.h" 00043 00044 #include "ExportSettings.h" 00045 00046 class EffectsExporter: COLLADASW::LibraryEffects 00047 { 00048 public: 00049 EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings); 00050 void exportEffects(Scene *sce); 00051 00052 void operator()(Material *ma, Object *ob); 00053 00054 COLLADASW::ColorOrTexture createTexture(Image *ima, 00055 std::string& uv_layer_name, 00056 COLLADASW::Sampler *sampler 00057 /*COLLADASW::Surface *surface*/); 00058 00059 COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a); 00060 private: 00062 void createTextureIndices(Material *ma, std::vector<int> &indices); 00063 00064 void writeBlinn(COLLADASW::EffectProfile &ep, Material *ma); 00065 void writeLambert(COLLADASW::EffectProfile &ep, Material *ma); 00066 void writePhong(COLLADASW::EffectProfile &ep, Material *ma); 00067 00068 bool hasEffects(Scene *sce); 00069 00070 const ExportSettings *export_settings; 00071 00072 Scene *scene; 00073 }; 00074 00075 #endif