Blender V2.61 - r43446
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00001 /* 00002 * rendercore_ext.h 00003 * 00004 * 00005 * ***** BEGIN GPL LICENSE BLOCK ***** 00006 * 00007 * This program is free software; you can redistribute it and/or 00008 * modify it under the terms of the GNU General Public License 00009 * as published by the Free Software Foundation; either version 2 00010 * of the License, or (at your option) any later version. 00011 * 00012 * This program is distributed in the hope that it will be useful, 00013 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 * GNU General Public License for more details. 00016 * 00017 * You should have received a copy of the GNU General Public License 00018 * along with this program; if not, write to the Free Software Foundation, 00019 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00020 * 00021 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00022 * All rights reserved. 00023 * 00024 * The Original Code is: all of this file. 00025 * 00026 * Contributor(s): none yet. 00027 * 00028 * ***** END GPL LICENSE BLOCK ***** 00029 */ 00030 00036 #ifndef RENDERCORE_H 00037 #define RENDERCORE_H 00038 00039 #include "render_types.h" 00040 00041 00042 /* vector defines */ 00043 00044 #define CROSS(dest, a, b) { dest[0]= a[1] * b[2] - a[2] * b[1]; dest[1]= a[2] * b[0] - a[0] * b[2]; dest[2]= a[0] * b[1] - a[1] * b[0]; } 00045 00046 struct HaloRen; 00047 struct ShadeInput; 00048 struct ShadeResult; 00049 struct World; 00050 struct RenderPart; 00051 struct RenderLayer; 00052 struct ObjectRen; 00053 struct ListBase; 00054 struct RayObject; 00055 00056 /* ------------------------------------------------------------------------- */ 00057 00058 typedef struct PixStr 00059 { 00060 struct PixStr *next; 00061 int obi, facenr, z, maskz; 00062 unsigned short mask; 00063 short shadfac; 00064 } PixStr; 00065 00066 typedef struct PixStrMain 00067 { 00068 struct PixStrMain *next, *prev; 00069 struct PixStr *ps; 00070 int counter; 00071 } PixStrMain; 00072 00073 /* ------------------------------------------------------------------------- */ 00074 00075 00076 void calc_view_vector(float *view, float x, float y); 00077 float mistfactor(float zcor, const float co[3]); /* dist and height, return alpha */ 00078 00079 void renderspothalo(struct ShadeInput *shi, float col[4], float alpha); 00080 void add_halo_flare(Render *re); 00081 00082 void calc_renderco_zbuf(float co[3], const float view[3], int z); 00083 void calc_renderco_ortho(float co[3], float x, float y, int z); 00084 00085 int count_mask(unsigned short mask); 00086 00087 void zbufshade(void); 00088 void zbufshadeDA(void); /* Delta Accum Pixel Struct */ 00089 00090 void zbufshade_tile(struct RenderPart *pa); 00091 void zbufshadeDA_tile(struct RenderPart *pa); 00092 00093 void zbufshade_sss_tile(struct RenderPart *pa); 00094 00095 int get_sample_layers(struct RenderPart *pa, struct RenderLayer *rl, struct RenderLayer **rlpp); 00096 00097 00098 /* -------- ray.c ------- */ 00099 00100 extern void freeraytree(Render *re); 00101 extern void makeraytree(Render *re); 00102 struct RayObject* makeraytree_object(Render *re, ObjectInstanceRen *obi); 00103 00104 extern void ray_shadow(ShadeInput *shi, LampRen *lar, float shadfac[4]); 00105 extern void ray_trace(ShadeInput *shi, ShadeResult *); 00106 extern void ray_ao(ShadeInput *shi, float ao[3], float env[3]); 00107 extern void init_jitter_plane(LampRen *lar); 00108 extern void init_ao_sphere(struct World *wrld); 00109 extern void init_render_qmcsampler(Render *re); 00110 extern void free_render_qmcsampler(Render *re); 00111 00112 #endif /* RENDER_EXT_H */ 00113