Blender V2.61 - r43446

BKE_object.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00028 #ifndef BKE_OBJECT_H
00029 #define BKE_OBJECT_H
00030 
00035 #ifdef __cplusplus
00036 extern "C" {
00037 #endif
00038 
00039 struct Base;
00040 struct Scene;
00041 struct Object;
00042 struct Camera;
00043 struct BoundBox;
00044 struct View3D;
00045 struct SoftBody;
00046 struct BulletSoftBody;
00047 struct Group;
00048 struct bAction;
00049 struct RenderData;
00050 struct rctf;
00051 struct MovieClip;
00052 
00053 void clear_workob(struct Object *workob);
00054 void what_does_parent(struct Scene *scene, struct Object *ob, struct Object *workob);
00055 
00056 void copy_baseflags(struct Scene *scene);
00057 void copy_objectflags(struct Scene *scene);
00058 struct SoftBody *copy_softbody(struct SoftBody *sb);
00059 struct BulletSoftBody *copy_bulletsoftbody(struct BulletSoftBody *sb);
00060 void copy_object_particlesystems(struct Object *obn, struct Object *ob);
00061 void copy_object_softbody(struct Object *obn, struct Object *ob);
00062 void object_free_particlesystems(struct Object *ob);
00063 void object_free_softbody(struct Object *ob);
00064 void object_free_bulletsoftbody(struct Object *ob);
00065 void update_base_layer(struct Scene *scene, struct Object *ob);
00066 
00067 void free_object(struct Object *ob);
00068 void object_free_display(struct Object *ob);
00069 
00070 void object_link_modifiers(struct Object *ob, struct Object *from);
00071 void object_free_modifiers(struct Object *ob);
00072 
00073 void object_make_proxy(struct Object *ob, struct Object *target, struct Object *gob);
00074 void object_copy_proxy_drivers(struct Object *ob, struct Object *target);
00075 
00076 void unlink_object(struct Object *ob);
00077 int exist_object(struct Object *obtest);
00078     
00079 struct Object *add_only_object(int type, const char *name);
00080 struct Object *add_object(struct Scene *scene, int type);
00081 
00082 struct Object *copy_object(struct Object *ob);
00083 void make_local_object(struct Object *ob);
00084 int object_is_libdata(struct Object *ob);
00085 int object_data_is_libdata(struct Object *ob);
00086 void set_mblur_offs(float blur);
00087 void set_field_offs(float field);
00088 void disable_speed_curve(int val);
00089 
00090 void object_scale_to_mat3(struct Object *ob, float mat[][3]);
00091 void object_rot_to_mat3(struct Object *ob, float mat[][3]);
00092 void object_mat3_to_rot(struct Object *ob, float mat[][3], short use_compat);
00093 void object_to_mat3(struct Object *ob, float mat[][3]);
00094 void object_to_mat4(struct Object *ob, float mat[][4]);
00095 void object_apply_mat4(struct Object *ob, float mat[][4], const short use_compat, const short use_parent);
00096 
00097 struct Object *object_pose_armature_get(struct Object *ob);
00098 
00099 void where_is_object_time(struct Scene *scene, struct Object *ob, float ctime);
00100 void where_is_object(struct Scene *scene, struct Object *ob);
00101 void where_is_object_simul(struct Scene *scene, struct Object *ob);
00102 void where_is_object_mat(struct Scene *scene, struct Object *ob, float obmat[4][4]);
00103 
00104 struct BoundBox *unit_boundbox(void);
00105 void boundbox_set_from_min_max(struct BoundBox *bb, float min[3], float max[3]);
00106 struct BoundBox *object_get_boundbox(struct Object *ob);
00107 void object_get_dimensions(struct Object *ob, float *value);
00108 void object_set_dimensions(struct Object *ob, const float *value);
00109 void object_boundbox_flag(struct Object *ob, int flag, int set);
00110 void minmax_object(struct Object *ob, float min[3], float max[3]);
00111 int minmax_object_duplis(struct Scene *scene, struct Object *ob, float *min, float *max);
00112 
00113 /* sometimes min-max isnt enough, we need to loop over each point */
00114 void BKE_object_foreach_display_point(
00115         struct Object *ob, float obmat[4][4],
00116         void (*func_cb)(const float[3], void *), void *user_data);
00117 void BKE_scene_foreach_display_point(
00118         struct Scene *scene,
00119         struct View3D *v3d,
00120         const short flag,
00121         void (*func_cb)(const float[3], void *), void *user_data);
00122 
00123 int BKE_object_parent_loop_check(const struct Object *parent, const struct Object *ob);
00124 
00125 void solve_tracking (struct Object *ob, float targetmat[][4]);
00126 int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3]);
00127 
00128 void *object_tfm_backup(struct Object *ob);
00129 void object_tfm_restore(struct Object *ob, void *obtfm_pt);
00130 
00131 typedef struct ObjectTfmProtectedChannels {
00132     float loc[3],     dloc[3];
00133     float size[3],    dscale[3];
00134     float rot[3],     drot[3];
00135     float quat[4],    dquat[4];
00136     float rotAxis[3], drotAxis[3];
00137     float rotAngle,   drotAngle;
00138 } ObjectTfmProtectedChannels;
00139 
00140 void object_tfm_protected_backup(const struct Object *ob,
00141                                  ObjectTfmProtectedChannels *obtfm);
00142 
00143 void object_tfm_protected_restore(struct Object *ob,
00144                                   const ObjectTfmProtectedChannels *obtfm,
00145                                   const short protectflag);
00146 
00147 void object_handle_update(struct Scene *scene, struct Object *ob);
00148 void object_sculpt_modifiers_changed(struct Object *ob);
00149 
00150 int give_obdata_texspace(struct Object *ob, short **texflag, float **loc, float **size, float **rot);
00151 
00152 int object_insert_ptcache(struct Object *ob);
00153 // void object_delete_ptcache(struct Object *ob, int index);
00154 struct KeyBlock *object_insert_shape_key(struct Scene *scene, struct Object *ob, const char *name, int from_mix);
00155 
00156 int object_is_modified(struct Scene *scene, struct Object *ob);
00157 
00158 void object_relink(struct Object *ob);
00159 
00160 struct MovieClip *object_get_movieclip(struct Scene *scene, struct Object *ob, int use_default);
00161 
00162 #ifdef __cplusplus
00163 }
00164 #endif
00165 
00166 #endif