Blender V2.61 - r43446
Public Member Functions

BL_BlenderInputDevice Class Reference

#include <KX_BlenderInputDevice.h>

Inheritance diagram for BL_BlenderInputDevice:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 BL_BlenderInputDevice ()
virtual ~BL_BlenderInputDevice ()
KX_EnumInputs ToNative (unsigned short incode)
virtual bool IsPressed (SCA_IInputDevice::KX_EnumInputs inputcode)=0
virtual bool ConvertBlenderEvent (unsigned short incode, short val)=0

Detailed Description

Base Class for Blender specific inputdevices. Blender specific inputdevices are used when the gameengine is running in embedded mode instead of standalone mode.

Definition at line 53 of file KX_BlenderInputDevice.h.


Constructor & Destructor Documentation

BL_BlenderInputDevice::BL_BlenderInputDevice ( ) [inline]

Definition at line 56 of file KX_BlenderInputDevice.h.

virtual BL_BlenderInputDevice::~BL_BlenderInputDevice ( ) [inline, virtual]

Definition at line 60 of file KX_BlenderInputDevice.h.


Member Function Documentation

virtual bool BL_BlenderInputDevice::ConvertBlenderEvent ( unsigned short  incode,
short  val 
) [pure virtual]
virtual bool BL_BlenderInputDevice::IsPressed ( SCA_IInputDevice::KX_EnumInputs  inputcode) [pure virtual]
KX_EnumInputs BL_BlenderInputDevice::ToNative ( unsigned short  incode) [inline]

The documentation for this class was generated from the following file: