Blender V2.61 - r43446
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Go to the source code of this file.
Functions | |
CCL_NAMESPACE_BEGIN __device float3 | rgb_to_hsv (float3 rgb) |
__device float3 | hsv_to_rgb (float3 hsv) |
__device void | svm_node_hsv (KernelGlobals *kg, ShaderData *sd, float *stack, uint in_color_offset, uint fac_offset, uint out_color_offset, int *offset) |
__device void svm_node_hsv | ( | KernelGlobals * | kg, |
ShaderData * | sd, | ||
float * | stack, | ||
uint | in_color_offset, | ||
uint | fac_offset, | ||
uint | out_color_offset, | ||
int * | offset | ||
) |
Definition at line 98 of file svm_hsv.h.
References MakeCursor::color, hsv_to_rgb(), if(), read_node(), rgb_to_hsv(), stack_load_float(), stack_load_float3(), stack_store_float3(), stack_valid(), simple_enum_gen::val, uint4::w, float3::x, float3::y, uint4::y, float3::z, and uint4::z.
Referenced by svm_eval_nodes().