Blender V2.61 - r43446

blender_sync.h

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00001 /*
00002  * Copyright 2011, Blender Foundation.
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  */
00018 
00019 #ifndef __BLENDER_SYNC_H__
00020 #define __BLENDER_SYNC_H__
00021 
00022 #include "MEM_guardedalloc.h"
00023 #include "RNA_types.h"
00024 #include "RNA_access.h"
00025 #include "RNA_blender_cpp.h"
00026 
00027 #include "blender_util.h"
00028 
00029 #include "scene.h"
00030 #include "session.h"
00031 
00032 #include "util_map.h"
00033 #include "util_set.h"
00034 #include "util_transform.h"
00035 #include "util_vector.h"
00036 
00037 CCL_NAMESPACE_BEGIN
00038 
00039 class Background;
00040 class Camera;
00041 class Film;
00042 class Light;
00043 class Mesh;
00044 class Object;
00045 class Scene;
00046 class Shader;
00047 class ShaderGraph;
00048 class ShaderNode;
00049 
00050 class BlenderSync {
00051 public:
00052     BlenderSync(BL::BlendData b_data, BL::Scene b_scene, Scene *scene_, bool preview_);
00053     ~BlenderSync();
00054 
00055     /* sync */
00056     bool sync_recalc();
00057     void sync_data(BL::SpaceView3D b_v3d, int layer = 0);
00058     void sync_camera(int width, int height);
00059     void sync_view(BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height);
00060 
00061     /* get parameters */
00062     static SceneParams get_scene_params(BL::Scene b_scene, bool background);
00063     static SessionParams get_session_params(BL::UserPreferences b_userpref, BL::Scene b_scene, bool background);
00064     static bool get_session_pause(BL::Scene b_scene, bool background);
00065     static BufferParams get_buffer_params(BL::Scene b_scene, BL::RegionView3D b_rv3d, int width, int height);
00066 
00067 private:
00068     /* sync */
00069     void sync_lamps();
00070     void sync_materials();
00071     void sync_objects(BL::SpaceView3D b_v3d);
00072     void sync_film();
00073     void sync_integrator(int layer);
00074     void sync_view();
00075     void sync_world();
00076     void sync_render_layers(BL::SpaceView3D b_v3d);
00077     void sync_shaders();
00078 
00079     void sync_nodes(Shader *shader, BL::ShaderNodeTree b_ntree);
00080     Mesh *sync_mesh(BL::Object b_ob, bool object_updated);
00081     void sync_object(BL::Object b_parent, int b_index, BL::Object b_object, Transform& tfm, uint layer_flag);
00082     void sync_light(BL::Object b_parent, int b_index, BL::Object b_ob, Transform& tfm);
00083 
00084     /* util */
00085     void find_shader(BL::ID id, vector<uint>& used_shaders, int default_shader);
00086     bool object_is_modified(BL::Object b_ob);
00087     bool object_is_mesh(BL::Object b_ob);
00088     bool object_is_light(BL::Object b_ob);
00089 
00090     /* variables */
00091     BL::BlendData b_data;
00092     BL::Scene b_scene;
00093 
00094     id_map<void*, Shader> shader_map;
00095     id_map<ObjectKey, Object> object_map;
00096     id_map<void*, Mesh> mesh_map;
00097     id_map<ObjectKey, Light> light_map;
00098     set<Mesh*> mesh_synced;
00099     void *world_map;
00100     bool world_recalc;
00101 
00102     Scene *scene;
00103     bool preview;
00104     bool experimental;
00105 
00106     struct RenderLayerInfo {
00107         RenderLayerInfo()
00108         : scene_layer(0), layer(0),
00109           material_override(PointerRNA_NULL)
00110         {}
00111 
00112         uint scene_layer;
00113         uint layer;
00114         BL::Material material_override;
00115     };
00116 
00117     vector<RenderLayerInfo> render_layers;
00118     int active_layer;
00119 };
00120 
00121 CCL_NAMESPACE_END
00122 
00123 #endif /* __BLENDER_SYNC_H__ */
00124