Blender V2.61 - r43446

btSphereBoxCollisionAlgorithm.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef SPHERE_BOX_COLLISION_ALGORITHM_H
00017 #define SPHERE_BOX_COLLISION_ALGORITHM_H
00018 
00019 #include "btActivatingCollisionAlgorithm.h"
00020 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
00021 #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
00022 class btPersistentManifold;
00023 #include "btCollisionDispatcher.h"
00024 
00025 #include "LinearMath/btVector3.h"
00026 
00029 class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
00030 {
00031     bool    m_ownManifold;
00032     btPersistentManifold*   m_manifoldPtr;
00033     bool    m_isSwapped;
00034     
00035 public:
00036 
00037     btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped);
00038 
00039     virtual ~btSphereBoxCollisionAlgorithm();
00040 
00041     virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00042 
00043     virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00044 
00045     virtual void    getAllContactManifolds(btManifoldArray& manifoldArray)
00046     {
00047         if (m_manifoldPtr && m_ownManifold)
00048         {
00049             manifoldArray.push_back(m_manifoldPtr);
00050         }
00051     }
00052 
00053     btScalar getSphereDistance( btCollisionObject* boxObj,btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius );
00054 
00055     btScalar getSpherePenetration( btCollisionObject* boxObj, btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax);
00056     
00057     struct CreateFunc :public   btCollisionAlgorithmCreateFunc
00058     {
00059         virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
00060         {
00061             void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm));
00062             if (!m_swapped)
00063             {
00064                 return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,false);
00065             } else
00066             {
00067                 return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,true);
00068             }
00069         }
00070     };
00071 
00072 };
00073 
00074 #endif //SPHERE_BOX_COLLISION_ALGORITHM_H
00075