Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef SPHERE_BOX_COLLISION_ALGORITHM_H 00017 #define SPHERE_BOX_COLLISION_ALGORITHM_H 00018 00019 #include "btActivatingCollisionAlgorithm.h" 00020 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" 00021 #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" 00022 class btPersistentManifold; 00023 #include "btCollisionDispatcher.h" 00024 00025 #include "LinearMath/btVector3.h" 00026 00029 class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm 00030 { 00031 bool m_ownManifold; 00032 btPersistentManifold* m_manifoldPtr; 00033 bool m_isSwapped; 00034 00035 public: 00036 00037 btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped); 00038 00039 virtual ~btSphereBoxCollisionAlgorithm(); 00040 00041 virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); 00042 00043 virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); 00044 00045 virtual void getAllContactManifolds(btManifoldArray& manifoldArray) 00046 { 00047 if (m_manifoldPtr && m_ownManifold) 00048 { 00049 manifoldArray.push_back(m_manifoldPtr); 00050 } 00051 } 00052 00053 btScalar getSphereDistance( btCollisionObject* boxObj,btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius ); 00054 00055 btScalar getSpherePenetration( btCollisionObject* boxObj, btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax); 00056 00057 struct CreateFunc :public btCollisionAlgorithmCreateFunc 00058 { 00059 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) 00060 { 00061 void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm)); 00062 if (!m_swapped) 00063 { 00064 return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,false); 00065 } else 00066 { 00067 return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,true); 00068 } 00069 } 00070 }; 00071 00072 }; 00073 00074 #endif //SPHERE_BOX_COLLISION_ALGORITHM_H 00075