Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #include "btSphereSphereCollisionAlgorithm.h" 00017 #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" 00018 #include "BulletCollision/CollisionShapes/btSphereShape.h" 00019 #include "BulletCollision/CollisionDispatch/btCollisionObject.h" 00020 00021 btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1) 00022 : btActivatingCollisionAlgorithm(ci,col0,col1), 00023 m_ownManifold(false), 00024 m_manifoldPtr(mf) 00025 { 00026 if (!m_manifoldPtr) 00027 { 00028 m_manifoldPtr = m_dispatcher->getNewManifold(col0,col1); 00029 m_ownManifold = true; 00030 } 00031 } 00032 00033 btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm() 00034 { 00035 if (m_ownManifold) 00036 { 00037 if (m_manifoldPtr) 00038 m_dispatcher->releaseManifold(m_manifoldPtr); 00039 } 00040 } 00041 00042 void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) 00043 { 00044 (void)dispatchInfo; 00045 00046 if (!m_manifoldPtr) 00047 return; 00048 00049 resultOut->setPersistentManifold(m_manifoldPtr); 00050 00051 btSphereShape* sphere0 = (btSphereShape*)col0->getCollisionShape(); 00052 btSphereShape* sphere1 = (btSphereShape*)col1->getCollisionShape(); 00053 00054 btVector3 diff = col0->getWorldTransform().getOrigin()- col1->getWorldTransform().getOrigin(); 00055 btScalar len = diff.length(); 00056 btScalar radius0 = sphere0->getRadius(); 00057 btScalar radius1 = sphere1->getRadius(); 00058 00059 #ifdef CLEAR_MANIFOLD 00060 m_manifoldPtr->clearManifold(); //don't do this, it disables warmstarting 00061 #endif 00062 00064 if ( len > (radius0+radius1)) 00065 { 00066 #ifndef CLEAR_MANIFOLD 00067 resultOut->refreshContactPoints(); 00068 #endif //CLEAR_MANIFOLD 00069 return; 00070 } 00072 btScalar dist = len - (radius0+radius1); 00073 00074 btVector3 normalOnSurfaceB(1,0,0); 00075 if (len > SIMD_EPSILON) 00076 { 00077 normalOnSurfaceB = diff / len; 00078 } 00079 00083 btVector3 pos1 = col1->getWorldTransform().getOrigin() + radius1* normalOnSurfaceB; 00084 00086 00087 00088 resultOut->addContactPoint(normalOnSurfaceB,pos1,dist); 00089 00090 #ifndef CLEAR_MANIFOLD 00091 resultOut->refreshContactPoints(); 00092 #endif //CLEAR_MANIFOLD 00093 00094 } 00095 00096 btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) 00097 { 00098 (void)col0; 00099 (void)col1; 00100 (void)dispatchInfo; 00101 (void)resultOut; 00102 00103 //not yet 00104 return btScalar(1.); 00105 }