Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * Contributor(s): none yet. 00019 * 00020 * ***** END GPL LICENSE BLOCK ***** 00021 */ 00022 00028 #include <stdlib.h> 00029 #include <math.h> 00030 00031 #include "DNA_screen_types.h" 00032 00033 #include "BLI_math.h" 00034 #include "BLI_utildefines.h" 00035 00036 #include "WM_types.h" 00037 00038 #include "transform.h" 00039 00040 #include "MEM_guardedalloc.h" 00041 00042 /* ************************** INPUT FROM MOUSE *************************** */ 00043 00044 static void InputVector(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) 00045 { 00046 float vec[3], dvec[3]; 00047 if(mi->precision) 00048 { 00049 /* calculate the main translation and the precise one separate */ 00050 convertViewVec(t, dvec, (mval[0] - mi->precision_mval[0]), (mval[1] - mi->precision_mval[1])); 00051 mul_v3_fl(dvec, 0.1f); 00052 convertViewVec(t, vec, (mi->precision_mval[0] - t->imval[0]), (mi->precision_mval[1] - t->imval[1])); 00053 add_v3_v3v3(output, vec, dvec); 00054 } 00055 else 00056 { 00057 convertViewVec(t, output, (mval[0] - t->imval[0]), (mval[1] - t->imval[1])); 00058 } 00059 00060 } 00061 00062 static void InputSpring(TransInfo *UNUSED(t), MouseInput *mi, const int mval[2], float output[3]) 00063 { 00064 float ratio, precise_ratio, dx, dy; 00065 if(mi->precision) 00066 { 00067 /* calculate ratio for shiftkey pos, and for total, and blend these for precision */ 00068 dx = (float)(mi->center[0] - mi->precision_mval[0]); 00069 dy = (float)(mi->center[1] - mi->precision_mval[1]); 00070 ratio = (float)sqrt( dx*dx + dy*dy); 00071 00072 dx= (float)(mi->center[0] - mval[0]); 00073 dy= (float)(mi->center[1] - mval[1]); 00074 precise_ratio = (float)sqrt( dx*dx + dy*dy); 00075 00076 ratio = (ratio + (precise_ratio - ratio) / 10.0f) / mi->factor; 00077 } 00078 else 00079 { 00080 dx = (float)(mi->center[0] - mval[0]); 00081 dy = (float)(mi->center[1] - mval[1]); 00082 ratio = (float)sqrt( dx*dx + dy*dy) / mi->factor; 00083 } 00084 00085 output[0] = ratio; 00086 } 00087 00088 static void InputSpringFlip(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) 00089 { 00090 InputSpring(t, mi, mval, output); 00091 00092 /* flip scale */ 00093 /* values can become really big when zoomed in so use longs [#26598] */ 00094 if ((long long int)(mi->center[0] - mval[0]) * (long long int)(mi->center[0] - mi->imval[0]) + 00095 (long long int)(mi->center[1] - mval[1]) * (long long int)(mi->center[1] - mi->imval[1]) < 0) 00096 { 00097 output[0] *= -1.0f; 00098 } 00099 } 00100 00101 static void InputTrackBall(TransInfo *UNUSED(t), MouseInput *mi, const int mval[2], float output[3]) 00102 { 00103 00104 if(mi->precision) 00105 { 00106 output[0] = ( mi->imval[1] - mi->precision_mval[1] ) + ( mi->precision_mval[1] - mval[1] ) * 0.1f; 00107 output[1] = ( mi->precision_mval[0] - mi->imval[0] ) + ( mval[0] - mi->precision_mval[0] ) * 0.1f; 00108 } 00109 else 00110 { 00111 output[0] = (float)( mi->imval[1] - mval[1] ); 00112 output[1] = (float)( mval[0] - mi->imval[0] ); 00113 } 00114 00115 output[0] *= mi->factor; 00116 output[1] *= mi->factor; 00117 } 00118 00119 static void InputHorizontalRatio(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) 00120 { 00121 float x, pad; 00122 00123 pad = t->ar->winx / 10; 00124 00125 if (mi->precision) 00126 { 00127 /* deal with Shift key by adding motion / 10 to motion before shift press */ 00128 x = mi->precision_mval[0] + (float)(mval[0] - mi->precision_mval[0]) / 10.0f; 00129 } 00130 else { 00131 x = mval[0]; 00132 } 00133 00134 output[0] = (x - pad) / (t->ar->winx - 2 * pad); 00135 } 00136 00137 static void InputHorizontalAbsolute(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) 00138 { 00139 float vec[3]; 00140 00141 InputVector(t, mi, mval, vec); 00142 project_v3_v3v3(vec, vec, t->viewinv[0]); 00143 00144 output[0] = dot_v3v3(t->viewinv[0], vec) * 2.0f; 00145 } 00146 00147 static void InputVerticalRatio(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) 00148 { 00149 float y, pad; 00150 00151 pad = t->ar->winy / 10; 00152 00153 if (mi->precision) { 00154 /* deal with Shift key by adding motion / 10 to motion before shift press */ 00155 y = mi->precision_mval[1] + (float)(mval[1] - mi->precision_mval[1]) / 10.0f; 00156 } 00157 else { 00158 y = mval[0]; 00159 } 00160 00161 output[0] = (y - pad) / (t->ar->winy - 2 * pad); 00162 } 00163 00164 static void InputVerticalAbsolute(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) 00165 { 00166 float vec[3]; 00167 00168 InputVector(t, mi, mval, vec); 00169 project_v3_v3v3(vec, vec, t->viewinv[1]); 00170 00171 output[0] = dot_v3v3(t->viewinv[1], vec) * 2.0f; 00172 } 00173 00174 void setCustomPoints(TransInfo *UNUSED(t), MouseInput *mi, int start[2], int end[2]) 00175 { 00176 int *data; 00177 00178 if (mi->data == NULL) { 00179 mi->data = MEM_callocN(sizeof(int) * 4, "custom points"); 00180 } 00181 00182 data = mi->data; 00183 00184 data[0] = start[0]; 00185 data[1] = start[1]; 00186 data[2] = end[0]; 00187 data[3] = end[1]; 00188 } 00189 00190 static void InputCustomRatio(TransInfo *UNUSED(t), MouseInput *mi, const int mval[2], float output[3]) 00191 { 00192 double length; 00193 double distance; 00194 double dx, dy; 00195 int *data = mi->data; 00196 00197 if (data) { 00198 dx = data[2] - data[0]; 00199 dy = data[3] - data[1]; 00200 00201 length = sqrt(dx*dx + dy*dy); 00202 00203 if (mi->precision) { 00204 /* deal with Shift key by adding motion / 10 to motion before shift press */ 00205 int mdx, mdy; 00206 mdx = (mi->precision_mval[0] + (float)(mval[0] - mi->precision_mval[0]) / 10.0f) - data[2]; 00207 mdy = (mi->precision_mval[1] + (float)(mval[1] - mi->precision_mval[1]) / 10.0f) - data[3]; 00208 00209 distance = (length != 0.0f)? (mdx*dx + mdy*dy) / length: 0.0f; 00210 } 00211 else { 00212 int mdx, mdy; 00213 mdx = mval[0] - data[2]; 00214 mdy = mval[1] - data[3]; 00215 00216 distance = (length != 0.0f)? (mdx*dx + mdy*dy) / length: 0.0f; 00217 } 00218 00219 output[0] = (float)((length != 0.0f)? distance / length: 0.0f); 00220 } 00221 } 00222 00223 static void InputAngle(TransInfo *UNUSED(t), MouseInput *mi, const int mval[2], float output[3]) 00224 { 00225 double dx2 = mval[0] - mi->center[0]; 00226 double dy2 = mval[1] - mi->center[1]; 00227 double B = sqrt(dx2*dx2+dy2*dy2); 00228 00229 double dx1 = mi->imval[0] - mi->center[0]; 00230 double dy1 = mi->imval[1] - mi->center[1]; 00231 double A = sqrt(dx1*dx1+dy1*dy1); 00232 00233 double dx3 = mval[0] - mi->imval[0]; 00234 double dy3 = mval[1] - mi->imval[1]; 00235 00236 double *angle = mi->data; 00237 00238 /* use doubles here, to make sure a "1.0" (no rotation) doesnt become 9.999999e-01, which gives 0.02 for acos */ 00239 double deler = ((dx1*dx1+dy1*dy1)+(dx2*dx2+dy2*dy2)-(dx3*dx3+dy3*dy3)) 00240 / (2.0 * ((A*B)?(A*B):1.0)); 00241 /* ((A*B)?(A*B):1.0) this takes care of potential divide by zero errors */ 00242 00243 float dphi; 00244 00245 dphi = saacos((float)deler); 00246 if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi; 00247 00248 /* If the angle is zero, because of lack of precision close to the 1.0 value in acos 00249 * approximate the angle with the opposite side of the normalized triangle 00250 * This is a good approximation here since the smallest acos value seems to be around 00251 * 0.02 degree and lower values don't even have a 0.01% error compared to the approximation 00252 * */ 00253 if (dphi == 0) 00254 { 00255 double dx, dy; 00256 00257 dx2 /= A; 00258 dy2 /= A; 00259 00260 dx1 /= B; 00261 dy1 /= B; 00262 00263 dx = dx1 - dx2; 00264 dy = dy1 - dy2; 00265 00266 dphi = sqrt(dx*dx + dy*dy); 00267 if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi; 00268 } 00269 00270 if(mi->precision) dphi = dphi/30.0f; 00271 00272 /* if no delta angle, don't update initial position */ 00273 if (dphi != 0) 00274 { 00275 mi->imval[0] = mval[0]; 00276 mi->imval[1] = mval[1]; 00277 } 00278 00279 *angle += (double)dphi; 00280 00281 output[0] = *angle; 00282 } 00283 00284 void initMouseInput(TransInfo *UNUSED(t), MouseInput *mi, int center[2], int mval[2]) 00285 { 00286 mi->factor = 0; 00287 mi->precision = 0; 00288 00289 mi->center[0] = center[0]; 00290 mi->center[1] = center[1]; 00291 00292 mi->imval[0] = mval[0]; 00293 mi->imval[1] = mval[1]; 00294 00295 mi->post = NULL; 00296 } 00297 00298 static void calcSpringFactor(MouseInput *mi) 00299 { 00300 mi->factor = (float)sqrt( 00301 ( 00302 ((float)(mi->center[1] - mi->imval[1]))*((float)(mi->center[1] - mi->imval[1])) 00303 + 00304 ((float)(mi->center[0] - mi->imval[0]))*((float)(mi->center[0] - mi->imval[0])) 00305 ) ); 00306 00307 if (mi->factor==0.0f) 00308 mi->factor= 1.0f; /* prevent Inf */ 00309 } 00310 00311 void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode) 00312 { 00313 /* may have been allocated previously */ 00314 /* TODO, holding R-key can cause mem leak, but this causes [#28903] 00315 * disable for now. */ 00316 #if 0 00317 if(mi->data) { 00318 MEM_freeN(mi->data); 00319 mi->data= NULL; 00320 } 00321 #endif 00322 00323 switch(mode) 00324 { 00325 case INPUT_VECTOR: 00326 mi->apply = InputVector; 00327 t->helpline = HLP_NONE; 00328 break; 00329 case INPUT_SPRING: 00330 calcSpringFactor(mi); 00331 mi->apply = InputSpring; 00332 t->helpline = HLP_SPRING; 00333 break; 00334 case INPUT_SPRING_FLIP: 00335 calcSpringFactor(mi); 00336 mi->apply = InputSpringFlip; 00337 t->helpline = HLP_SPRING; 00338 break; 00339 case INPUT_ANGLE: 00340 mi->data = MEM_callocN(sizeof(double), "angle accumulator"); 00341 mi->apply = InputAngle; 00342 t->helpline = HLP_ANGLE; 00343 break; 00344 case INPUT_TRACKBALL: 00345 /* factor has to become setting or so */ 00346 mi->factor = 0.01f; 00347 mi->apply = InputTrackBall; 00348 t->helpline = HLP_TRACKBALL; 00349 break; 00350 case INPUT_HORIZONTAL_RATIO: 00351 mi->factor = (float)(mi->center[0] - mi->imval[0]); 00352 mi->apply = InputHorizontalRatio; 00353 t->helpline = HLP_HARROW; 00354 break; 00355 case INPUT_HORIZONTAL_ABSOLUTE: 00356 mi->apply = InputHorizontalAbsolute; 00357 t->helpline = HLP_HARROW; 00358 break; 00359 case INPUT_VERTICAL_RATIO: 00360 mi->apply = InputVerticalRatio; 00361 t->helpline = HLP_VARROW; 00362 break; 00363 case INPUT_VERTICAL_ABSOLUTE: 00364 mi->apply = InputVerticalAbsolute; 00365 t->helpline = HLP_VARROW; 00366 break; 00367 case INPUT_CUSTOM_RATIO: 00368 mi->apply = InputCustomRatio; 00369 t->helpline = HLP_NONE; 00370 break; 00371 case INPUT_NONE: 00372 default: 00373 mi->apply = NULL; 00374 break; 00375 } 00376 00377 /* bootstrap mouse input with initial values */ 00378 applyMouseInput(t, mi, mi->imval, t->values); 00379 } 00380 00381 void setInputPostFct(MouseInput *mi, void (*post)(struct TransInfo *, float [3])) 00382 { 00383 mi->post = post; 00384 } 00385 00386 void applyMouseInput(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) 00387 { 00388 if (mi->apply != NULL) 00389 { 00390 mi->apply(t, mi, mval, output); 00391 } 00392 00393 if (mi->post) 00394 { 00395 mi->post(t, output); 00396 } 00397 } 00398 00399 int handleMouseInput(TransInfo *t, MouseInput *mi, wmEvent *event) 00400 { 00401 int redraw = TREDRAW_NOTHING; 00402 00403 switch (event->type) 00404 { 00405 case LEFTSHIFTKEY: 00406 case RIGHTSHIFTKEY: 00407 if (event->val==KM_PRESS) 00408 { 00409 t->modifiers |= MOD_PRECISION; 00410 /* shift is modifier for higher precision transform 00411 * store the mouse position where the normal movement ended */ 00412 copy_v2_v2_int(mi->precision_mval, event->mval); 00413 mi->precision = 1; 00414 } 00415 else 00416 { 00417 t->modifiers &= ~MOD_PRECISION; 00418 mi->precision = 0; 00419 } 00420 redraw = TREDRAW_HARD; 00421 break; 00422 } 00423 00424 return redraw; 00425 }