Blender V2.61 - r43446
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00001 /* 00002 * Copyright 2011, Blender Foundation. 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 */ 00018 00019 #ifndef __OBJECT_H__ 00020 #define __OBJECT_H__ 00021 00022 #include "util_boundbox.h" 00023 #include "util_param.h" 00024 #include "util_transform.h" 00025 #include "util_types.h" 00026 00027 CCL_NAMESPACE_BEGIN 00028 00029 class Device; 00030 class DeviceScene; 00031 class Mesh; 00032 class Progress; 00033 class Scene; 00034 struct Transform; 00035 00036 /* Object */ 00037 00038 class Object { 00039 public: 00040 Mesh *mesh; 00041 Transform tfm; 00042 BoundBox bounds; 00043 ustring name; 00044 vector<ParamValue> attributes; 00045 uint visibility; 00046 00047 Object(); 00048 ~Object(); 00049 00050 void tag_update(Scene *scene); 00051 00052 void compute_bounds(); 00053 void apply_transform(); 00054 }; 00055 00056 /* Object Manager */ 00057 00058 class ObjectManager { 00059 public: 00060 bool need_update; 00061 00062 ObjectManager(); 00063 ~ObjectManager(); 00064 00065 void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); 00066 void device_update_transforms(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); 00067 void device_free(Device *device, DeviceScene *dscene); 00068 00069 void tag_update(Scene *scene); 00070 00071 void apply_static_transforms(Scene *scene, Progress& progress); 00072 }; 00073 00074 CCL_NAMESPACE_END 00075 00076 #endif /* __OBJECT_H__ */ 00077