Blender V2.61 - r43446

object.h

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00001 /*
00002  * Copyright 2011, Blender Foundation.
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  */
00018 
00019 #ifndef __OBJECT_H__
00020 #define __OBJECT_H__
00021 
00022 #include "util_boundbox.h"
00023 #include "util_param.h"
00024 #include "util_transform.h"
00025 #include "util_types.h"
00026 
00027 CCL_NAMESPACE_BEGIN
00028 
00029 class Device;
00030 class DeviceScene;
00031 class Mesh;
00032 class Progress;
00033 class Scene;
00034 struct Transform;
00035 
00036 /* Object */
00037 
00038 class Object {
00039 public:
00040     Mesh *mesh;
00041     Transform tfm;
00042     BoundBox bounds;
00043     ustring name;
00044     vector<ParamValue> attributes;
00045     uint visibility;
00046 
00047     Object();
00048     ~Object();
00049 
00050     void tag_update(Scene *scene);
00051 
00052     void compute_bounds();
00053     void apply_transform();
00054 };
00055 
00056 /* Object Manager */
00057 
00058 class ObjectManager {
00059 public:
00060     bool need_update;
00061 
00062     ObjectManager();
00063     ~ObjectManager();
00064 
00065     void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
00066     void device_update_transforms(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
00067     void device_free(Device *device, DeviceScene *dscene);
00068 
00069     void tag_update(Scene *scene);
00070 
00071     void apply_static_transforms(Scene *scene, Progress& progress);
00072 };
00073 
00074 CCL_NAMESPACE_END
00075 
00076 #endif /* __OBJECT_H__ */
00077