Blender V2.61 - r43446
Defines

btContinuousConvexCollision.cpp File Reference

#include "btContinuousConvexCollision.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
#include "LinearMath/btTransformUtil.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "btGjkPairDetector.h"
#include "btPointCollector.h"

Go to the source code of this file.

Defines

#define MAX_ITERATIONS   64

Define Documentation

#define MAX_ITERATIONS   64

This maximum should not be necessary. It allows for untested/degenerate cases in production code. You don't want your game ever to lock-up.

Definition at line 37 of file btContinuousConvexCollision.cpp.

Referenced by btContinuousConvexCollision::calcTimeOfImpact().