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Blender V2.61 - r43446
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#include "btContinuousConvexCollision.h"#include "BulletCollision/CollisionShapes/btConvexShape.h"#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"#include "LinearMath/btTransformUtil.h"#include "BulletCollision/CollisionShapes/btSphereShape.h"#include "btGjkPairDetector.h"#include "btPointCollector.h"Go to the source code of this file.
Defines | |
| #define | MAX_ITERATIONS 64 |
| #define MAX_ITERATIONS 64 |
This maximum should not be necessary. It allows for untested/degenerate cases in production code. You don't want your game ever to lock-up.
Definition at line 37 of file btContinuousConvexCollision.cpp.
Referenced by btContinuousConvexCollision::calcTimeOfImpact().