Blender V2.61 - r43446
|
#include "btContinuousConvexCollision.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
#include "LinearMath/btTransformUtil.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "btGjkPairDetector.h"
#include "btPointCollector.h"
Go to the source code of this file.
Defines | |
#define | MAX_ITERATIONS 64 |
#define MAX_ITERATIONS 64 |
This maximum should not be necessary. It allows for untested/degenerate cases in production code. You don't want your game ever to lock-up.
Definition at line 37 of file btContinuousConvexCollision.cpp.
Referenced by btContinuousConvexCollision::calcTimeOfImpact().