Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef POINT_COLLECTOR_H 00017 #define POINT_COLLECTOR_H 00018 00019 #include "btDiscreteCollisionDetectorInterface.h" 00020 00021 00022 00023 struct btPointCollector : public btDiscreteCollisionDetectorInterface::Result 00024 { 00025 00026 00027 btVector3 m_normalOnBInWorld; 00028 btVector3 m_pointInWorld; 00029 btScalar m_distance;//negative means penetration 00030 00031 bool m_hasResult; 00032 00033 btPointCollector () 00034 : m_distance(btScalar(BT_LARGE_FLOAT)),m_hasResult(false) 00035 { 00036 } 00037 00038 virtual void setShapeIdentifiersA(int partId0,int index0) 00039 { 00040 (void)partId0; 00041 (void)index0; 00042 00043 } 00044 virtual void setShapeIdentifiersB(int partId1,int index1) 00045 { 00046 (void)partId1; 00047 (void)index1; 00048 } 00049 00050 virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) 00051 { 00052 if (depth< m_distance) 00053 { 00054 m_hasResult = true; 00055 m_normalOnBInWorld = normalOnBInWorld; 00056 m_pointInWorld = pointInWorld; 00057 //negative means penetration 00058 m_distance = depth; 00059 } 00060 } 00061 }; 00062 00063 #endif //POINT_COLLECTOR_H 00064