Blender V2.61 - r43446
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#include <kernel_types.h>
Public Attributes | |
float3 | P |
float3 | D |
float | t |
differential3 | dP |
differential3 | dD |
Definition at line 187 of file kernel_types.h.
Definition at line 189 of file kernel_types.h.
Referenced by bvh_instance_pop(), bvh_instance_push(), bvh_triangle_refine(), camera_sample_orthographic(), camera_sample_perspective(), direct_emission(), kernel_path_integrate(), kernel_shader_evaluate(), mbvh_set_ray(), qbvh_instance_pop(), qbvh_instance_push(), scene_intersect(), shader_setup_from_background(), shader_setup_from_ray(), and shadow_blocked().
Definition at line 194 of file kernel_types.h.
Referenced by camera_sample_orthographic(), camera_sample_perspective(), kernel_path_integrate(), kernel_shader_evaluate(), shader_setup_from_background(), and shader_setup_from_ray().
Definition at line 193 of file kernel_types.h.
Referenced by camera_sample_orthographic(), camera_sample_perspective(), kernel_path_integrate(), kernel_shader_evaluate(), and shader_setup_from_ray().
Definition at line 188 of file kernel_types.h.
Referenced by bvh_instance_pop(), bvh_instance_push(), bvh_triangle_refine(), camera_sample_orthographic(), camera_sample_perspective(), direct_emission(), kernel_path_integrate(), kernel_shader_evaluate(), mbvh_set_ray(), qbvh_instance_pop(), qbvh_instance_push(), scene_intersect(), and shadow_blocked().
float Ray::t |
Definition at line 190 of file kernel_types.h.
Referenced by camera_sample_orthographic(), camera_sample_perspective(), direct_emission(), kernel_path_integrate(), kernel_shader_evaluate(), scene_intersect(), and shadow_blocked().