Blender V2.61 - r43446
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00001 /* 00002 * Copyright 2011, Blender Foundation. 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 */ 00018 00019 CCL_NAMESPACE_BEGIN 00020 00021 __device void svm_node_normal(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_normal_offset, uint out_normal_offset, uint out_dot_offset, int *offset) 00022 { 00023 /* read extra data */ 00024 uint4 node1 = read_node(kg, offset); 00025 float3 normal = stack_load_float3(stack, in_normal_offset); 00026 00027 float3 direction; 00028 direction.x = __int_as_float(node1.x); 00029 direction.y = __int_as_float(node1.y); 00030 direction.z = __int_as_float(node1.z); 00031 direction = normalize(direction); 00032 00033 if (stack_valid(out_normal_offset)) 00034 stack_store_float3(stack, out_normal_offset, direction); 00035 00036 if (stack_valid(out_dot_offset)) 00037 stack_store_float(stack, out_dot_offset, dot(direction, normalize(normal))); 00038 } 00039 00040 CCL_NAMESPACE_END 00041