Blender V2.61 - r43446

svm_normal.h

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00001 /*
00002  * Copyright 2011, Blender Foundation.
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  */
00018 
00019 CCL_NAMESPACE_BEGIN
00020 
00021 __device void svm_node_normal(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_normal_offset, uint out_normal_offset, uint out_dot_offset, int *offset)
00022 {
00023     /* read extra data */
00024     uint4 node1 = read_node(kg, offset);
00025     float3 normal = stack_load_float3(stack, in_normal_offset);
00026 
00027     float3 direction;
00028     direction.x = __int_as_float(node1.x);
00029     direction.y = __int_as_float(node1.y);
00030     direction.z = __int_as_float(node1.z);
00031     direction = normalize(direction);
00032 
00033     if (stack_valid(out_normal_offset))
00034         stack_store_float3(stack, out_normal_offset, direction);
00035 
00036     if (stack_valid(out_dot_offset))
00037         stack_store_float(stack, out_dot_offset, dot(direction, normalize(normal)));
00038 }
00039 
00040 CCL_NAMESPACE_END
00041