Blender V2.61 - r43446
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Functions | |
CCL_NAMESPACE_BEGIN __device_inline void | svm_noise (float3 p, float scale, float detail, float distortion, float *fac, float3 *color) |
__device void | svm_node_tex_noise (KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) |
__device void svm_node_tex_noise | ( | KernelGlobals * | kg, |
ShaderData * | sd, | ||
float * | stack, | ||
uint4 | node, | ||
int * | offset | ||
) |
Definition at line 46 of file svm_noisetex.h.
References co, MakeCursor::color, decode_node_uchar4(), NULL, read_node(), stack_load_float3(), stack_load_float_default(), stack_store_float(), stack_store_float3(), stack_valid(), svm_noise(), uint4::x, uint4::y, and uint4::z.
Referenced by svm_eval_nodes().
CCL_NAMESPACE_BEGIN __device_inline void svm_noise | ( | float3 | p, |
float | scale, | ||
float | detail, | ||
float | distortion, | ||
float * | fac, | ||
float3 * | color | ||
) |
Definition at line 23 of file svm_noisetex.h.
References make_float3(), NODE_NOISE_PERLIN, noise_basis(), noise_turbulence(), float3::x, float3::y, and float3::z.
Referenced by svm_node_tex_noise().