Blender V2.61 - r43446

KX_ConstraintActuator.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00032 #ifndef __KX_CONSTRAINTACTUATOR
00033 #define __KX_CONSTRAINTACTUATOR
00034 
00035 #include "SCA_IActuator.h"
00036 #include "MT_Scalar.h"
00037 #include "MT_Vector3.h"
00038 #include "KX_ClientObjectInfo.h"
00039 
00040 class KX_RayCast;
00041 class KX_GameObject;
00042 
00043 class KX_ConstraintActuator : public SCA_IActuator
00044 {
00045     Py_Header
00046 protected:  
00047     // Damp time (int),
00048     int m_posDampTime;
00049     int m_rotDampTime;
00050     // min (float) 
00051     float m_minimumBound;
00052     // max (float)
00053     float m_maximumBound;
00054     // sinus of minimum angle
00055     float m_minimumSine;
00056     // sinus of maximum angle
00057     float m_maximumSine;
00058     // reference direction
00059     float m_refDirection[3];
00060     MT_Vector3 m_refDirVector;  // same as m_refDirection
00061     // locrotxyz choice (pick one): only one choice allowed at a time!
00062     int m_locrot;
00063     // active time of actuator
00064     int m_activeTime;
00065     int m_currentTime;
00066     // option
00067     int m_option;
00068     // property to check
00069     STR_String m_property;
00070     // hit object
00071     KX_GameObject* m_hitObject;
00072 
00077     void Clamp(MT_Scalar &var, float min, float max);
00078 
00079     
00080  public:
00081      //  m_locrot
00082     enum KX_CONSTRAINTTYPE {
00083         KX_ACT_CONSTRAINT_NODEF = 0,
00084         KX_ACT_CONSTRAINT_LOCX,
00085         KX_ACT_CONSTRAINT_LOCY,
00086         KX_ACT_CONSTRAINT_LOCZ,
00087         KX_ACT_CONSTRAINT_ROTX,
00088         KX_ACT_CONSTRAINT_ROTY,
00089         KX_ACT_CONSTRAINT_ROTZ,
00090         KX_ACT_CONSTRAINT_DIRPX,
00091         KX_ACT_CONSTRAINT_DIRPY,
00092         KX_ACT_CONSTRAINT_DIRPZ,
00093         KX_ACT_CONSTRAINT_DIRNX,
00094         KX_ACT_CONSTRAINT_DIRNY,
00095         KX_ACT_CONSTRAINT_DIRNZ,
00096         KX_ACT_CONSTRAINT_ORIX,
00097         KX_ACT_CONSTRAINT_ORIY,
00098         KX_ACT_CONSTRAINT_ORIZ,
00099         KX_ACT_CONSTRAINT_FHPX,
00100         KX_ACT_CONSTRAINT_FHPY,
00101         KX_ACT_CONSTRAINT_FHPZ,
00102         KX_ACT_CONSTRAINT_FHNX,
00103         KX_ACT_CONSTRAINT_FHNY,
00104         KX_ACT_CONSTRAINT_FHNZ,
00105         KX_ACT_CONSTRAINT_MAX
00106     };
00107     // match ACT_CONST_... values from BIF_interface.h
00108     enum KX_CONSTRAINTOPT {
00109         KX_ACT_CONSTRAINT_NORMAL = 64,
00110         KX_ACT_CONSTRAINT_MATERIAL = 128,
00111         KX_ACT_CONSTRAINT_PERMANENT = 256,
00112         KX_ACT_CONSTRAINT_DISTANCE = 512,
00113         KX_ACT_CONSTRAINT_LOCAL = 1024,
00114         KX_ACT_CONSTRAINT_DOROTFH = 2048
00115     };
00116     bool IsValidMode(KX_CONSTRAINTTYPE m); 
00117     bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data);
00118     bool NeedRayCast(KX_ClientObjectInfo*);
00119 
00120     KX_ConstraintActuator(SCA_IObject* gameobj,
00121                           int posDamptime,
00122                           int rotDampTime,
00123                           float min,
00124                           float max,
00125                           float refDir[3],
00126                           int locrot,
00127                           int time,
00128                           int option,
00129                           char *property);
00130     virtual ~KX_ConstraintActuator();
00131     virtual CValue* GetReplica() {
00132         KX_ConstraintActuator* replica = new KX_ConstraintActuator(*this);
00133         replica->ProcessReplica();
00134         return replica;
00135     };
00136 
00137     virtual bool Update(double curtime, bool frame);
00138 
00139     /* --------------------------------------------------------------------- */
00140     /* Python interface ---------------------------------------------------- */
00141     /* --------------------------------------------------------------------- */
00142 
00143     static int pyattr_check_direction(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
00144     static int pyattr_check_min(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
00145 
00146 };
00147 
00148 #endif //__KX_CONSTRAINTACTUATOR
00149