Blender V2.61 - r43446
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00001 /* 00002 * Copyright 2011, Blender Foundation. 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 */ 00018 00019 CCL_NAMESPACE_BEGIN 00020 00021 /* Conversion Nodes */ 00022 00023 __device void svm_node_convert(ShaderData *sd, float *stack, uint type, uint from, uint to) 00024 { 00025 switch(type) { 00026 case NODE_CONVERT_FV: { 00027 float f = stack_load_float(stack, from); 00028 stack_store_float3(stack, to, make_float3(f, f, f)); 00029 break; 00030 } 00031 case NODE_CONVERT_CF: { 00032 float3 f = stack_load_float3(stack, from); 00033 float g = linear_rgb_to_gray(f); 00034 stack_store_float(stack, to, g); 00035 break; 00036 } 00037 case NODE_CONVERT_VF: { 00038 float3 f = stack_load_float3(stack, from); 00039 float g = (f.x + f.y + f.z)*(1.0f/3.0f); 00040 stack_store_float(stack, to, g); 00041 break; 00042 } 00043 00044 } 00045 } 00046 00047 CCL_NAMESPACE_END 00048