Blender V2.61 - r43446
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00001 /* 00002 * Copyright 2011, Blender Foundation. 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 */ 00018 00019 #include "svm_hsv.h" 00020 00021 CCL_NAMESPACE_BEGIN 00022 00023 __device float3 svm_lerp(const float3 a, const float3 b, float t) 00024 { 00025 return (a * (1.0f - t) + b * t); 00026 } 00027 00028 __device float3 svm_mix_blend(float t, float3 col1, float3 col2) 00029 { 00030 return svm_lerp(col1, col2, t); 00031 } 00032 00033 __device float3 svm_mix_add(float t, float3 col1, float3 col2) 00034 { 00035 return svm_lerp(col1, col1 + col2, t); 00036 } 00037 00038 __device float3 svm_mix_mul(float t, float3 col1, float3 col2) 00039 { 00040 return svm_lerp(col1, col1 * col2, t); 00041 } 00042 00043 __device float3 svm_mix_screen(float t, float3 col1, float3 col2) 00044 { 00045 float tm = 1.0f - t; 00046 float3 one = make_float3(1.0f, 1.0f, 1.0f); 00047 float3 tm3 = make_float3(tm, tm, tm); 00048 00049 return one - (tm3 + t*(one - col2))*(one - col1); 00050 } 00051 00052 __device float3 svm_mix_overlay(float t, float3 col1, float3 col2) 00053 { 00054 float tm = 1.0f - t; 00055 00056 float3 outcol = col1; 00057 00058 if(outcol.x < 0.5f) 00059 outcol.x *= tm + 2.0f*t*col2.x; 00060 else 00061 outcol.x = 1.0f - (tm + 2.0f*t*(1.0f - col2.x))*(1.0f - outcol.x); 00062 00063 if(outcol.y < 0.5f) 00064 outcol.y *= tm + 2.0f*t*col2.y; 00065 else 00066 outcol.y = 1.0f - (tm + 2.0f*t*(1.0f - col2.y))*(1.0f - outcol.y); 00067 00068 if(outcol.z < 0.5f) 00069 outcol.z *= tm + 2.0f*t*col2.z; 00070 else 00071 outcol.z = 1.0f - (tm + 2.0f*t*(1.0f - col2.z))*(1.0f - outcol.z); 00072 00073 return outcol; 00074 } 00075 00076 __device float3 svm_mix_sub(float t, float3 col1, float3 col2) 00077 { 00078 return svm_lerp(col1, col1 - col2, t); 00079 } 00080 00081 __device float3 svm_mix_div(float t, float3 col1, float3 col2) 00082 { 00083 float tm = 1.0f - t; 00084 00085 float3 outcol = col1; 00086 00087 if(col2.x != 0.0f) outcol.x = tm*outcol.x + t*outcol.x/col2.x; 00088 if(col2.y != 0.0f) outcol.y = tm*outcol.y + t*outcol.y/col2.y; 00089 if(col2.z != 0.0f) outcol.z = tm*outcol.z + t*outcol.z/col2.z; 00090 00091 return outcol; 00092 } 00093 00094 __device float3 svm_mix_diff(float t, float3 col1, float3 col2) 00095 { 00096 return svm_lerp(col1, fabs(col1 - col2), t); 00097 } 00098 00099 __device float3 svm_mix_dark(float t, float3 col1, float3 col2) 00100 { 00101 return min(col1, col2*t); 00102 } 00103 00104 __device float3 svm_mix_light(float t, float3 col1, float3 col2) 00105 { 00106 return max(col1, col2*t); 00107 } 00108 00109 __device float3 svm_mix_dodge(float t, float3 col1, float3 col2) 00110 { 00111 float3 outcol = col1; 00112 00113 if(outcol.x != 0.0f) { 00114 float tmp = 1.0f - t*col2.x; 00115 if(tmp <= 0.0f) 00116 outcol.x = 1.0f; 00117 else if((tmp = outcol.x/tmp) > 1.0f) 00118 outcol.x = 1.0f; 00119 else 00120 outcol.x = tmp; 00121 } 00122 if(outcol.y != 0.0f) { 00123 float tmp = 1.0f - t*col2.y; 00124 if(tmp <= 0.0f) 00125 outcol.y = 1.0f; 00126 else if((tmp = outcol.y/tmp) > 1.0f) 00127 outcol.y = 1.0f; 00128 else 00129 outcol.y = tmp; 00130 } 00131 if(outcol.z != 0.0f) { 00132 float tmp = 1.0f - t*col2.z; 00133 if(tmp <= 0.0f) 00134 outcol.z = 1.0f; 00135 else if((tmp = outcol.z/tmp) > 1.0f) 00136 outcol.z = 1.0f; 00137 else 00138 outcol.z = tmp; 00139 } 00140 00141 return outcol; 00142 } 00143 00144 __device float3 svm_mix_burn(float t, float3 col1, float3 col2) 00145 { 00146 float tmp, tm = 1.0f - t; 00147 00148 float3 outcol = col1; 00149 00150 tmp = tm + t*col2.x; 00151 if(tmp <= 0.0f) 00152 outcol.x = 0.0f; 00153 else if((tmp = (1.0f - (1.0f - outcol.x)/tmp)) < 0.0f) 00154 outcol.x = 0.0f; 00155 else if(tmp > 1.0f) 00156 outcol.x = 1.0f; 00157 else 00158 outcol.x = tmp; 00159 00160 tmp = tm + t*col2.y; 00161 if(tmp <= 0.0f) 00162 outcol.y = 0.0f; 00163 else if((tmp = (1.0f - (1.0f - outcol.y)/tmp)) < 0.0f) 00164 outcol.y = 0.0f; 00165 else if(tmp > 1.0f) 00166 outcol.y = 1.0f; 00167 else 00168 outcol.y = tmp; 00169 00170 tmp = tm + t*col2.z; 00171 if(tmp <= 0.0f) 00172 outcol.z = 0.0f; 00173 else if((tmp = (1.0f - (1.0f - outcol.z)/tmp)) < 0.0f) 00174 outcol.z = 0.0f; 00175 else if(tmp > 1.0f) 00176 outcol.z = 1.0f; 00177 else 00178 outcol.z = tmp; 00179 00180 return outcol; 00181 } 00182 00183 __device float3 svm_mix_hue(float t, float3 col1, float3 col2) 00184 { 00185 float3 outcol = col1; 00186 00187 float3 hsv2 = rgb_to_hsv(col2); 00188 00189 if(hsv2.y != 0.0f) { 00190 float3 hsv = rgb_to_hsv(outcol); 00191 hsv.x = hsv2.x; 00192 float3 tmp = hsv_to_rgb(hsv); 00193 00194 outcol = svm_lerp(outcol, tmp, t); 00195 } 00196 00197 return outcol; 00198 } 00199 00200 __device float3 svm_mix_sat(float t, float3 col1, float3 col2) 00201 { 00202 float tm = 1.0f - t; 00203 00204 float3 outcol = col1; 00205 00206 float3 hsv = rgb_to_hsv(outcol); 00207 00208 if(hsv.y != 0.0f) { 00209 float3 hsv2 = rgb_to_hsv(col2); 00210 00211 hsv.y = tm*hsv.y + t*hsv2.y; 00212 outcol = hsv_to_rgb(hsv); 00213 } 00214 00215 return outcol; 00216 } 00217 00218 __device float3 svm_mix_val(float t, float3 col1, float3 col2) 00219 { 00220 float tm = 1.0f - t; 00221 00222 float3 hsv = rgb_to_hsv(col1); 00223 float3 hsv2 = rgb_to_hsv(col2); 00224 00225 hsv.z = tm*hsv.z + t*hsv2.z; 00226 00227 return hsv_to_rgb(hsv); 00228 } 00229 00230 __device float3 svm_mix_color(float t, float3 col1, float3 col2) 00231 { 00232 float3 outcol = col1; 00233 float3 hsv2 = rgb_to_hsv(col2); 00234 00235 if(hsv2.y != 0.0f) { 00236 float3 hsv = rgb_to_hsv(outcol); 00237 hsv.x = hsv2.x; 00238 hsv.y = hsv2.y; 00239 float3 tmp = hsv_to_rgb(hsv); 00240 00241 outcol = svm_lerp(outcol, tmp, t); 00242 } 00243 00244 return outcol; 00245 } 00246 00247 __device float3 svm_mix_soft(float t, float3 col1, float3 col2) 00248 { 00249 float tm = 1.0f - t; 00250 00251 float3 one= make_float3(1.0f, 1.0f, 1.0f); 00252 float3 scr= one - (one - col2)*(one - col1); 00253 00254 return tm*col1 + t*((one - col1)*col2*col1 + col1*scr); 00255 } 00256 00257 __device float3 svm_mix_linear(float t, float3 col1, float3 col2) 00258 { 00259 float3 outcol = col1; 00260 00261 if(col2.x > 0.5f) 00262 outcol.x= col1.x + t*(2.0f*(col2.x - 0.5f)); 00263 else 00264 outcol.x= col1.x + t*(2.0f*(col2.x) - 1.0f); 00265 00266 if(col2.y > 0.5f) 00267 outcol.y= col1.y + t*(2.0f*(col2.y - 0.5f)); 00268 else 00269 outcol.y= col1.y + t*(2.0f*(col2.y) - 1.0f); 00270 00271 if(col2.z > 0.5f) 00272 outcol.z= col1.z + t*(2.0f*(col2.z - 0.5f)); 00273 else 00274 outcol.z= col1.z + t*(2.0f*(col2.z) - 1.0f); 00275 00276 return outcol; 00277 } 00278 00279 __device float3 svm_mix(NodeMix type, float fac, float3 c1, float3 c2) 00280 { 00281 float t = clamp(fac, 0.0f, 1.0f); 00282 00283 switch(type) { 00284 case NODE_MIX_BLEND: return svm_mix_blend(t, c1, c2); 00285 case NODE_MIX_ADD: return svm_mix_add(t, c1, c2); 00286 case NODE_MIX_MUL: return svm_mix_mul(t, c1, c2); 00287 case NODE_MIX_SCREEN: return svm_mix_screen(t, c1, c2); 00288 case NODE_MIX_OVERLAY: return svm_mix_overlay(t, c1, c2); 00289 case NODE_MIX_SUB: return svm_mix_sub(t, c1, c2); 00290 case NODE_MIX_DIV: return svm_mix_div(t, c1, c2); 00291 case NODE_MIX_DIFF: return svm_mix_diff(t, c1, c2); 00292 case NODE_MIX_DARK: return svm_mix_dark(t, c1, c2); 00293 case NODE_MIX_LIGHT: return svm_mix_light(t, c1, c2); 00294 case NODE_MIX_DODGE: return svm_mix_dodge(t, c1, c2); 00295 case NODE_MIX_BURN: return svm_mix_burn(t, c1, c2); 00296 case NODE_MIX_HUE: return svm_mix_hue(t, c1, c2); 00297 case NODE_MIX_SAT: return svm_mix_sat(t, c1, c2); 00298 case NODE_MIX_VAL: return svm_mix_val (t, c1, c2); 00299 case NODE_MIX_COLOR: return svm_mix_color(t, c1, c2); 00300 case NODE_MIX_SOFT: return svm_mix_soft(t, c1, c2); 00301 case NODE_MIX_LINEAR: return svm_mix_linear(t, c1, c2); 00302 } 00303 00304 return make_float3(0.0f, 0.0f, 0.0f); 00305 } 00306 00307 /* Node */ 00308 00309 __device void svm_node_mix(KernelGlobals *kg, ShaderData *sd, float *stack, uint fac_offset, uint c1_offset, uint c2_offset, int *offset) 00310 { 00311 /* read extra data */ 00312 uint4 node1 = read_node(kg, offset); 00313 00314 float fac = stack_load_float(stack, fac_offset); 00315 float3 c1 = stack_load_float3(stack, c1_offset); 00316 float3 c2 = stack_load_float3(stack, c2_offset); 00317 float3 result = svm_mix((NodeMix)node1.y, fac, c1, c2); 00318 00319 stack_store_float3(stack, node1.z, result); 00320 } 00321 00322 CCL_NAMESPACE_END 00323