Blender V2.61 - r43446

btSoftSoftCollisionAlgorithm.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef SOFT_SOFT_COLLISION_ALGORITHM_H
00017 #define SOFT_SOFT_COLLISION_ALGORITHM_H
00018 
00019 #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
00020 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
00021 #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
00022 #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
00023 
00024 class btPersistentManifold;
00025 class btSoftBody;
00026 
00028 class btSoftSoftCollisionAlgorithm : public btCollisionAlgorithm
00029 {
00030     bool    m_ownManifold;
00031     btPersistentManifold*   m_manifoldPtr;
00032 
00033     btSoftBody* m_softBody0;
00034     btSoftBody* m_softBody1;
00035 
00036 
00037 public:
00038     btSoftSoftCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
00039         : btCollisionAlgorithm(ci) {}
00040 
00041     virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00042 
00043     virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00044 
00045     virtual void    getAllContactManifolds(btManifoldArray& manifoldArray)
00046     {
00047         if (m_manifoldPtr && m_ownManifold)
00048             manifoldArray.push_back(m_manifoldPtr);
00049     }
00050 
00051     btSoftSoftCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
00052 
00053     virtual ~btSoftSoftCollisionAlgorithm();
00054 
00055     struct CreateFunc :public   btCollisionAlgorithmCreateFunc
00056     {
00057         virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
00058         {
00059             int bbsize = sizeof(btSoftSoftCollisionAlgorithm);
00060             void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
00061             return new(ptr) btSoftSoftCollisionAlgorithm(0,ci,body0,body1);
00062         }
00063     };
00064 
00065 };
00066 
00067 #endif //SOFT_SOFT_COLLISION_ALGORITHM_H
00068 
00069