Blender V2.61 - r43446

KX_NearSensor.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #ifndef KX_NEARSENSOR_H
00034 #define KX_NEARSENSOR_H
00035 
00036 #include "KX_TouchSensor.h"
00037 #include "KX_ClientObjectInfo.h"
00038 
00039 class KX_Scene;
00040 struct PHY_CollData;
00041 
00042 class KX_NearSensor : public KX_TouchSensor
00043 {
00044     Py_Header
00045 protected:
00046     float   m_Margin;
00047     float  m_ResetMargin;
00048 
00049     KX_ClientObjectInfo*    m_client_info;
00050 public:
00051     KX_NearSensor(class SCA_EventManager* eventmgr,
00052                   class KX_GameObject* gameobj,
00053                   float margin,
00054                   float resetmargin,
00055                   bool bFindMaterial,
00056                   const STR_String& touchedpropname,
00057                   PHY_IPhysicsController*   ctrl);
00058 /*
00059 public:
00060     KX_NearSensor(class SCA_EventManager* eventmgr,
00061             class KX_GameObject* gameobj,
00062             double margin,
00063             double resetmargin,
00064             bool bFindMaterial,
00065             const STR_String& touchedpropname,
00066             class KX_Scene* scene);
00067 */
00068     virtual ~KX_NearSensor(); 
00069     virtual void SynchronizeTransform();
00070     virtual CValue* GetReplica();
00071     virtual void ProcessReplica();
00072     virtual void SetPhysCtrlRadius();
00073     virtual bool Evaluate();
00074 
00075     virtual void ReParent(SCA_IObject* parent);
00076     virtual bool    NewHandleCollision(void* obj1,void* obj2,
00077                          const PHY_CollData * coll_data); 
00078     virtual bool    BroadPhaseFilterCollision(void*obj1,void*obj2);
00079     virtual bool    BroadPhaseSensorFilterCollision(void*obj1,void*obj2) { return false; };
00080     virtual sensortype GetSensorType() { return ST_NEAR; }
00081 
00082 #ifdef WITH_PYTHON
00083 
00084     /* --------------------------------------------------------------------- */
00085     /* Python interface ---------------------------------------------------- */
00086     /* --------------------------------------------------------------------- */
00087 
00088     //No methods
00089 
00090     //This method is used to make sure the distance does not exceed the reset distance
00091     static int CheckResetDistance(void *self, const PyAttributeDef*)
00092     {
00093         KX_NearSensor* sensor = reinterpret_cast<KX_NearSensor*>(self);
00094 
00095         if (sensor->m_Margin > sensor->m_ResetMargin)
00096             sensor->m_ResetMargin = sensor->m_Margin;
00097 
00098         sensor->SetPhysCtrlRadius();
00099             
00100         return 0;
00101     }
00102 
00103 #endif // WITH_PYTHON
00104 
00105 };
00106 
00107 #endif //KX_NEARSENSOR_H
00108