Blender V2.61 - r43446
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#include <RE_shader_ext.h>
Public Attributes | |
float | dxuv [3] |
float | dyuv [3] |
float | uv [3] |
char * | name |
Definition at line 87 of file RE_shader_ext.h.
float ShadeInputUV::dxuv[3] |
Definition at line 88 of file RE_shader_ext.h.
Referenced by do_material_tex(), render_realtime_texture(), shade_input_set_shade_texco(), and shade_input_set_strand_texco().
float ShadeInputUV::dyuv[3] |
Definition at line 88 of file RE_shader_ext.h.
Referenced by do_material_tex(), render_realtime_texture(), shade_input_set_shade_texco(), and shade_input_set_strand_texco().
char* ShadeInputUV::name |
Definition at line 89 of file RE_shader_ext.h.
Referenced by displace_render_vert(), do_material_tex(), RE_sample_material_color(), shade_input_set_shade_texco(), and shade_input_set_strand_texco().
float ShadeInputUV::uv[3] |
Definition at line 88 of file RE_shader_ext.h.
Referenced by add_filt_passes(), add_passes(), displace_render_vert(), do_material_tex(), RE_sample_material_color(), render_realtime_texture(), shade_input_set_shade_texco(), and shade_input_set_strand_texco().