Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2006 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): Benoit Bolsee. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00035 /* python redefines */ 00036 #ifdef _POSIX_C_SOURCE 00037 #undef _POSIX_C_SOURCE 00038 #endif 00039 00040 #include <Python.h> 00041 00042 #include "GPU_material.h" 00043 00044 #include "DNA_scene_types.h" 00045 #include "DNA_image_types.h" 00046 #include "DNA_material_types.h" 00047 #include "DNA_lamp_types.h" 00048 #include "DNA_object_types.h" 00049 #include "DNA_ID.h" 00050 #include "DNA_customdata_types.h" 00051 00052 #include "BLI_listbase.h" 00053 #include "BLI_utildefines.h" 00054 00055 #include "RNA_access.h" 00056 00057 #include "bpy_rna.h" 00058 00059 #include "gpu.h" 00060 00061 #define PY_MODULE_ADD_CONSTANT(module, name) PyModule_AddIntConstant(module, #name, name) 00062 00063 PyDoc_STRVAR(M_gpu_doc, 00064 "This module provides access to the GLSL shader."); 00065 00066 static struct PyModuleDef gpumodule = { 00067 PyModuleDef_HEAD_INIT, 00068 "gpu", /* name of module */ 00069 M_gpu_doc, /* module documentation */ 00070 -1, /* size of per-interpreter state of the module, 00071 or -1 if the module keeps state in global variables. */ 00072 NULL, NULL, NULL, NULL, NULL 00073 }; 00074 00075 PyMODINIT_FUNC 00076 PyInit_gpu(void) 00077 { 00078 PyObject* m; 00079 00080 m = PyModule_Create(&gpumodule); 00081 if (m == NULL) 00082 return NULL; 00083 00084 // device constants 00085 PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_VIEWMAT); 00086 PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_MAT); 00087 PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_VIEWIMAT); 00088 PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_IMAT); 00089 PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_COLOR); 00090 PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_AUTOBUMPSCALE); 00091 PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_DYNVEC); 00092 PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_DYNCO); 00093 PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_DYNIMAT); 00094 PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_DYNPERSMAT); 00095 PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_DYNENERGY); 00096 PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_DYNCOL); 00097 PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_SAMPLER_2DBUFFER); 00098 PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_SAMPLER_2DIMAGE); 00099 PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_SAMPLER_2DSHADOW); 00100 00101 PY_MODULE_ADD_CONSTANT(m, GPU_DATA_1I); 00102 PY_MODULE_ADD_CONSTANT(m, GPU_DATA_1F); 00103 PY_MODULE_ADD_CONSTANT(m, GPU_DATA_2F); 00104 PY_MODULE_ADD_CONSTANT(m, GPU_DATA_3F); 00105 PY_MODULE_ADD_CONSTANT(m, GPU_DATA_4F); 00106 PY_MODULE_ADD_CONSTANT(m, GPU_DATA_9F); 00107 PY_MODULE_ADD_CONSTANT(m, GPU_DATA_16F); 00108 PY_MODULE_ADD_CONSTANT(m, GPU_DATA_4UB); 00109 00110 PY_MODULE_ADD_CONSTANT(m, CD_MTFACE); 00111 PY_MODULE_ADD_CONSTANT(m, CD_ORCO); 00112 PY_MODULE_ADD_CONSTANT(m, CD_TANGENT); 00113 PY_MODULE_ADD_CONSTANT(m, CD_MCOL); 00114 return m; 00115 } 00116 00117 #define PY_DICT_ADD_STRING(d,s,f) \ 00118 val = PyUnicode_FromString(s->f); \ 00119 PyDict_SetItemString(d, #f, val); \ 00120 Py_DECREF(val) 00121 00122 #define PY_DICT_ADD_LONG(d,s,f) \ 00123 val = PyLong_FromLong(s->f); \ 00124 PyDict_SetItemString(d, #f, val); \ 00125 Py_DECREF(val) 00126 00127 #define PY_DICT_ADD_ID(d,s,f) \ 00128 RNA_id_pointer_create((struct ID*)s->f, &tptr); \ 00129 val = pyrna_struct_CreatePyObject(&tptr); \ 00130 PyDict_SetItemString(d, #f, val); \ 00131 Py_DECREF(val) 00132 00133 #define PY_OBJ_ADD_ID(d,s,f) \ 00134 val = PyUnicode_FromString(&s->f->id.name[2]); \ 00135 PyObject_SetAttrString(d, #f, val); \ 00136 Py_DECREF(val) 00137 00138 #define PY_OBJ_ADD_LONG(d,s,f) \ 00139 val = PyLong_FromLong(s->f); \ 00140 PyObject_SetAttrString(d, #f, val); \ 00141 Py_DECREF(val) 00142 00143 #define PY_OBJ_ADD_STRING(d,s,f) \ 00144 val = PyUnicode_FromString(s->f); \ 00145 PyObject_SetAttrString(d, #f, val); \ 00146 Py_DECREF(val) 00147 00148 PyDoc_STRVAR(GPU_export_shader_doc, 00149 "export_shader(scene, material)\n" 00150 "\n" 00151 " Returns the GLSL shader that produces the visual effect of material in scene.\n" 00152 "\n" 00153 " :return: Dictionary defining the shader, uniforms and attributes.\n" 00154 " :rtype: Dict" 00155 ); 00156 static PyObject* GPU_export_shader(PyObject* UNUSED(self), PyObject *args, PyObject *kwds) 00157 { 00158 PyObject* pyscene; 00159 PyObject* pymat; 00160 PyObject* as_pointer; 00161 PyObject* pointer; 00162 PyObject* result; 00163 PyObject* dict; 00164 PyObject* val; 00165 PyObject* seq; 00166 00167 int i; 00168 Scene *scene; 00169 PointerRNA tptr; 00170 Material *material; 00171 GPUShaderExport *shader; 00172 GPUInputUniform *uniform; 00173 GPUInputAttribute *attribute; 00174 00175 static const char *kwlist[] = {"scene", "material", NULL}; 00176 00177 if (!PyArg_ParseTupleAndKeywords(args, kwds, "OO:export_shader", (char**)(kwlist), &pyscene, &pymat)) 00178 return NULL; 00179 00180 if (!strcmp(Py_TYPE(pyscene)->tp_name, "Scene") && 00181 (as_pointer = PyObject_GetAttrString(pyscene, "as_pointer")) != NULL && 00182 PyCallable_Check(as_pointer)) { 00183 // must be a scene object 00184 pointer = PyObject_CallObject(as_pointer, NULL); 00185 if (!pointer) { 00186 PyErr_SetString(PyExc_SystemError, "scene.as_pointer() failed"); 00187 return NULL; 00188 } 00189 scene = (Scene*)PyLong_AsVoidPtr(pointer); 00190 Py_DECREF(pointer); 00191 if (!scene) { 00192 PyErr_SetString(PyExc_SystemError, "scene.as_pointer() failed"); 00193 return NULL; 00194 } 00195 } 00196 else { 00197 PyErr_SetString(PyExc_TypeError, "gpu.export_shader() first argument should be of Scene type"); 00198 return NULL; 00199 } 00200 00201 if (!strcmp(Py_TYPE(pymat)->tp_name, "Material") && 00202 (as_pointer = PyObject_GetAttrString(pymat, "as_pointer")) != NULL && 00203 PyCallable_Check(as_pointer)) { 00204 // must be a material object 00205 pointer = PyObject_CallObject(as_pointer, NULL); 00206 if (!pointer) { 00207 PyErr_SetString(PyExc_SystemError, "scene.as_pointer() failed"); 00208 return NULL; 00209 } 00210 material = (Material*)PyLong_AsVoidPtr(pointer); 00211 Py_DECREF(pointer); 00212 if (!material) { 00213 PyErr_SetString(PyExc_SystemError, "scene.as_pointer() failed"); 00214 return NULL; 00215 } 00216 } 00217 else { 00218 PyErr_SetString(PyExc_TypeError, "gpu.export_shader() second argument should be of Material type"); 00219 return NULL; 00220 } 00221 // we can call our internal function at last: 00222 shader = GPU_shader_export(scene, material); 00223 if (!shader) { 00224 PyErr_SetString(PyExc_RuntimeError, "cannot export shader"); 00225 return NULL; 00226 } 00227 // build a dictionary 00228 result = PyDict_New(); 00229 if (shader->fragment) { 00230 PY_DICT_ADD_STRING(result,shader,fragment); 00231 } 00232 if (shader->vertex) { 00233 PY_DICT_ADD_STRING(result,shader,vertex); 00234 } 00235 seq = PyList_New(BLI_countlist(&shader->uniforms)); 00236 for (i=0, uniform=shader->uniforms.first; uniform; uniform=uniform->next, i++) { 00237 dict = PyDict_New(); 00238 PY_DICT_ADD_STRING(dict,uniform,varname); 00239 PY_DICT_ADD_LONG(dict,uniform,datatype); 00240 PY_DICT_ADD_LONG(dict,uniform,type); 00241 if (uniform->lamp) { 00242 PY_DICT_ADD_ID(dict,uniform,lamp); 00243 } 00244 if (uniform->image) { 00245 PY_DICT_ADD_ID(dict,uniform,image); 00246 } 00247 if (uniform->type == GPU_DYNAMIC_SAMPLER_2DBUFFER || 00248 uniform->type == GPU_DYNAMIC_SAMPLER_2DIMAGE || 00249 uniform->type == GPU_DYNAMIC_SAMPLER_2DSHADOW) { 00250 PY_DICT_ADD_LONG(dict,uniform,texnumber); 00251 } 00252 if (uniform->texpixels) { 00253 val = PyByteArray_FromStringAndSize((const char *)uniform->texpixels, uniform->texsize * 4); 00254 PyDict_SetItemString(dict, "texpixels", val); 00255 Py_DECREF(val); 00256 PY_DICT_ADD_LONG(dict,uniform,texsize); 00257 } 00258 PyList_SET_ITEM(seq, i, dict); 00259 } 00260 PyDict_SetItemString(result, "uniforms", seq); 00261 Py_DECREF(seq); 00262 00263 seq = PyList_New(BLI_countlist(&shader->attributes)); 00264 for (i=0, attribute=shader->attributes.first; attribute; attribute=attribute->next, i++) { 00265 dict = PyDict_New(); 00266 PY_DICT_ADD_STRING(dict,attribute,varname); 00267 PY_DICT_ADD_LONG(dict,attribute,datatype); 00268 PY_DICT_ADD_LONG(dict,attribute,type); 00269 PY_DICT_ADD_LONG(dict,attribute,number); 00270 if (attribute->name) { 00271 if (attribute->name[0] != 0) { 00272 PY_DICT_ADD_STRING(dict,attribute,name); 00273 } 00274 else { 00275 val = PyLong_FromLong(0); 00276 PyDict_SetItemString(dict, "name", val); 00277 Py_DECREF(val); 00278 } 00279 } 00280 PyList_SET_ITEM(seq, i, dict); 00281 } 00282 PyDict_SetItemString(result, "attributes", seq); 00283 Py_DECREF(seq); 00284 00285 GPU_free_shader_export(shader); 00286 00287 return result; 00288 } 00289 00290 static PyMethodDef meth_export_shader[] = { 00291 {"export_shader", (PyCFunction)GPU_export_shader, METH_VARARGS | METH_KEYWORDS, GPU_export_shader_doc} 00292 }; 00293 00294 PyObject* GPU_initPython(void) 00295 { 00296 PyObject* module = PyInit_gpu(); 00297 PyModule_AddObject(module, "export_shader", (PyObject *)PyCFunction_New(meth_export_shader, NULL)); 00298 PyDict_SetItemString(PyImport_GetModuleDict(), "gpu", module); 00299 00300 return module; 00301 } 00302