Blender V2.61 - r43446
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Functions | |
CCL_NAMESPACE_BEGIN __device_noinline float3 | svm_magic (float3 p, int n, float distortion) |
__device void | svm_node_tex_magic (KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) |
Definition at line 23 of file svm_magic.h.
References cosf, make_float3(), sinf, float3::x, float3::y, and float3::z.
Referenced by svm_node_tex_magic().
__device void svm_node_tex_magic | ( | KernelGlobals * | kg, |
ShaderData * | sd, | ||
float * | stack, | ||
uint4 | node, | ||
int * | offset | ||
) |
Definition at line 92 of file svm_magic.h.
References average(), co, MakeCursor::color, decode_node_uchar4(), NULL, read_node(), stack_load_float3(), stack_load_float_default(), stack_store_float(), stack_store_float3(), stack_valid(), svm_magic(), uint4::x, uint4::y, and uint4::z.
Referenced by svm_eval_nodes().