Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2007 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #ifndef SSS_H 00034 #define SSS_H 00035 00036 /* Generic multiple scattering API */ 00037 00038 struct ScatterSettings; 00039 typedef struct ScatterSettings ScatterSettings; 00040 00041 struct ScatterTree; 00042 typedef struct ScatterTree ScatterTree; 00043 00044 ScatterSettings *scatter_settings_new(float refl, float radius, float ior, 00045 float reflfac, float frontweight, float backweight); 00046 void scatter_settings_free(ScatterSettings *ss); 00047 00048 ScatterTree *scatter_tree_new(ScatterSettings *ss[3], float scale, float error, 00049 float (*co)[3], float (*color)[3], float *area, int totpoint); 00050 void scatter_tree_build(ScatterTree *tree); 00051 void scatter_tree_sample(ScatterTree *tree, float *co, float *color); 00052 void scatter_tree_free(ScatterTree *tree); 00053 00054 /* Internal renderer API */ 00055 00056 struct Render; 00057 struct Material; 00058 struct VlakRen; 00059 00060 void make_sss_tree(struct Render *re); 00061 void sss_add_points(Render *re, float (*co)[3], float (*color)[3], float *area, int totpoint); 00062 void free_sss(struct Render *re); 00063 00064 int sample_sss(struct Render *re, struct Material *mat, float *co, float *col); 00065 int sss_pass_done(struct Render *re, struct Material *mat); 00066 00067 #endif /*SSS_H*/ 00068