Blender V2.61 - r43446

KX_ObstacleSimulationTOI_rays Member List

This is the complete list of members for KX_ObstacleSimulationTOI_rays, including all inherited members.
AddObstacleForObj(KX_GameObject *gameobj)KX_ObstacleSimulation
AddObstaclesForNavMesh(KX_NavMeshObject *navmesh)KX_ObstacleSimulation
AdjustObstacleVelocity(KX_Obstacle *activeObst, KX_NavMeshObject *activeNavMeshObj, MT_Vector3 &velocity, MT_Scalar maxDeltaSpeed, MT_Scalar maxDeltaAngle)KX_ObstacleSimulationTOI [virtual]
CreateObstacle(KX_GameObject *gameobj)KX_ObstacleSimulation [protected]
DestroyObstacleForObj(KX_GameObject *gameobj)KX_ObstacleSimulation
DrawObstacles()KX_ObstacleSimulation
GetObstacle(KX_GameObject *gameobj)KX_ObstacleSimulation
KX_ObstacleSimulation(MT_Scalar levelHeight, bool enableVisualization)KX_ObstacleSimulation
KX_ObstacleSimulationTOI(MT_Scalar levelHeight, bool enableVisualization)KX_ObstacleSimulationTOI
KX_ObstacleSimulationTOI_rays(MT_Scalar levelHeight, bool enableVisualization)KX_ObstacleSimulationTOI_rays
m_collisionWeightKX_ObstacleSimulationTOI [protected]
m_curVelWeightKX_ObstacleSimulationTOI [protected]
m_enableVisualizationKX_ObstacleSimulation [protected]
m_levelHeightKX_ObstacleSimulation [protected]
m_maxSamplesKX_ObstacleSimulationTOI [protected]
m_maxToiKX_ObstacleSimulationTOI [protected]
m_minToiKX_ObstacleSimulationTOI [protected]
m_obstaclesKX_ObstacleSimulation [protected]
m_toiWeightKX_ObstacleSimulationTOI [protected]
m_velWeightKX_ObstacleSimulationTOI [protected]
sampleRVO(KX_Obstacle *activeObst, KX_NavMeshObject *activeNavMeshObj, const float maxDeltaAngle)KX_ObstacleSimulationTOI_rays [protected, virtual]
UpdateObstacles()KX_ObstacleSimulation
~KX_ObstacleSimulation()KX_ObstacleSimulation [virtual]