This is the complete list of members for
KX_ObstacleSimulationTOI_rays, including all inherited members.
AddObstacleForObj(KX_GameObject *gameobj) | KX_ObstacleSimulation | |
AddObstaclesForNavMesh(KX_NavMeshObject *navmesh) | KX_ObstacleSimulation | |
AdjustObstacleVelocity(KX_Obstacle *activeObst, KX_NavMeshObject *activeNavMeshObj, MT_Vector3 &velocity, MT_Scalar maxDeltaSpeed, MT_Scalar maxDeltaAngle) | KX_ObstacleSimulationTOI | [virtual] |
CreateObstacle(KX_GameObject *gameobj) | KX_ObstacleSimulation | [protected] |
DestroyObstacleForObj(KX_GameObject *gameobj) | KX_ObstacleSimulation | |
DrawObstacles() | KX_ObstacleSimulation | |
GetObstacle(KX_GameObject *gameobj) | KX_ObstacleSimulation | |
KX_ObstacleSimulation(MT_Scalar levelHeight, bool enableVisualization) | KX_ObstacleSimulation | |
KX_ObstacleSimulationTOI(MT_Scalar levelHeight, bool enableVisualization) | KX_ObstacleSimulationTOI | |
KX_ObstacleSimulationTOI_rays(MT_Scalar levelHeight, bool enableVisualization) | KX_ObstacleSimulationTOI_rays | |
m_collisionWeight | KX_ObstacleSimulationTOI | [protected] |
m_curVelWeight | KX_ObstacleSimulationTOI | [protected] |
m_enableVisualization | KX_ObstacleSimulation | [protected] |
m_levelHeight | KX_ObstacleSimulation | [protected] |
m_maxSamples | KX_ObstacleSimulationTOI | [protected] |
m_maxToi | KX_ObstacleSimulationTOI | [protected] |
m_minToi | KX_ObstacleSimulationTOI | [protected] |
m_obstacles | KX_ObstacleSimulation | [protected] |
m_toiWeight | KX_ObstacleSimulationTOI | [protected] |
m_velWeight | KX_ObstacleSimulationTOI | [protected] |
sampleRVO(KX_Obstacle *activeObst, KX_NavMeshObject *activeNavMeshObj, const float maxDeltaAngle) | KX_ObstacleSimulationTOI_rays | [protected, virtual] |
UpdateObstacles() | KX_ObstacleSimulation | |
~KX_ObstacleSimulation() | KX_ObstacleSimulation | [virtual] |