Blender V2.61 - r43446
Defines | Functions

btContactConstraint.cpp File Reference

#include "btContactConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btVector3.h"
#include "btJacobianEntry.h"
#include "btContactSolverInfo.h"
#include "LinearMath/btMinMax.h"
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"

Go to the source code of this file.

Defines

#define ASSERT2   btAssert
#define USE_INTERNAL_APPLY_IMPULSE   1

Functions

void resolveSingleBilateral (btRigidBody &body1, const btVector3 &pos1, btRigidBody &body2, const btVector3 &pos2, btScalar distance, const btVector3 &normal, btScalar &impulse, btScalar timeStep)
 resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects

Define Documentation

#define ASSERT2   btAssert

Definition at line 71 of file btContactConstraint.cpp.

Referenced by resolveSingleBilateral().

#define USE_INTERNAL_APPLY_IMPULSE   1

Definition at line 73 of file btContactConstraint.cpp.


Function Documentation

void resolveSingleBilateral ( btRigidBody body1,
const btVector3 &  pos1,
btRigidBody body2,
const btVector3 &  pos2,
btScalar  distance,
const btVector3 &  normal,
btScalar impulse,
btScalar  timeStep 
)