Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00032 #ifndef _IPHYSICSENVIRONMENT 00033 #define _IPHYSICSENVIRONMENT 00034 00035 #include <vector> 00036 #include "PHY_DynamicTypes.h" 00037 00038 #ifdef WITH_CXX_GUARDEDALLOC 00039 #include "MEM_guardedalloc.h" 00040 #endif 00041 00042 class PHY_IVehicle; 00043 class RAS_MeshObject; 00044 class PHY_IPhysicsController; 00045 00049 struct PHY_RayCastResult 00050 { 00051 PHY_IPhysicsController* m_controller; 00052 PHY__Vector3 m_hitPoint; 00053 PHY__Vector3 m_hitNormal; 00054 const RAS_MeshObject* m_meshObject; // !=NULL for mesh object (only for Bullet controllers) 00055 int m_polygon; // index of the polygon hit by the ray, 00056 // only if m_meshObject != NULL 00057 int m_hitUVOK; // !=0 if UV coordinate in m_hitUV is valid 00058 PHY__Vector2 m_hitUV; // UV coordinates of hit point 00059 }; 00060 00066 class PHY_IRayCastFilterCallback 00067 { 00068 public: 00069 PHY_IPhysicsController* m_ignoreController; 00070 bool m_faceNormal; 00071 bool m_faceUV; 00072 00073 virtual ~PHY_IRayCastFilterCallback() 00074 { 00075 } 00076 00077 virtual bool needBroadphaseRayCast(PHY_IPhysicsController* controller) 00078 { 00079 return true; 00080 } 00081 00082 virtual void reportHit(PHY_RayCastResult* result) = 0; 00083 00084 PHY_IRayCastFilterCallback(PHY_IPhysicsController* ignoreController, bool faceNormal=false, bool faceUV=false) 00085 :m_ignoreController(ignoreController), 00086 m_faceNormal(faceNormal), 00087 m_faceUV(faceUV) 00088 { 00089 } 00090 00091 #ifdef WITH_CXX_GUARDEDALLOC 00092 public: 00093 void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IRayCastFilterCallback"); } 00094 void operator delete( void *mem ) { MEM_freeN(mem); } 00095 #endif 00096 }; 00097 00102 class PHY_IPhysicsEnvironment 00103 { 00104 public: 00105 virtual ~PHY_IPhysicsEnvironment(); 00106 virtual void beginFrame() = 0; 00107 virtual void endFrame() = 0; 00109 virtual bool proceedDeltaTime(double curTime,float timeStep,float interval)=0; 00111 virtual void debugDrawWorld(){} 00112 virtual void setFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep)=0; 00113 //returns 0.f if no fixed timestep is used 00114 virtual float getFixedTimeStep()=0; 00115 00117 virtual void setDebugMode(int debugMode) {} 00119 virtual void setNumIterations(int numIter) {} 00121 virtual void setNumTimeSubSteps(int numTimeSubSteps){} 00123 virtual void setDeactivationTime(float dTime) {} 00125 virtual void setDeactivationLinearTreshold(float linTresh) {} 00127 virtual void setDeactivationAngularTreshold(float angTresh) {} 00129 virtual void setContactBreakingTreshold(float contactBreakingTreshold) {} 00131 virtual void setCcdMode(int ccdMode) {} 00133 virtual void setSolverSorConstant(float sor) {} 00135 virtual void setSolverType(int solverType) {} 00137 virtual void setSolverTau(float tau) {} 00139 virtual void setSolverDamping(float damping) {} 00141 virtual void setLinearAirDamping(float damping) {} 00143 virtual void setUseEpa(bool epa) {} 00144 00145 virtual void setGravity(float x,float y,float z)=0; 00146 00147 virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type, 00148 float pivotX,float pivotY,float pivotZ, 00149 float axis0X,float axis0Y,float axis0Z, 00150 float axis1X=0,float axis1Y=0,float axis1Z=0, 00151 float axis2X=0,float axis2Y=0,float axis2Z=0,int flag=0 00152 )=0; 00153 virtual void removeConstraint(int constraintid)=0; 00154 virtual float getAppliedImpulse(int constraintid){ return 0.f;} 00155 00156 00157 //complex constraint for vehicles 00158 virtual PHY_IVehicle* getVehicleConstraint(int constraintId) =0; 00159 00160 virtual PHY_IPhysicsController* rayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX,float fromY,float fromZ, float toX,float toY,float toZ)=0; 00161 00162 //culling based on physical broad phase 00163 // the plane number must be set as follow: near, far, left, right, top, botton 00164 // the near plane must be the first one and must always be present, it is used to get the direction of the view 00165 virtual bool cullingTest(PHY_CullingCallback callback, void *userData, PHY__Vector4* planeNormals, int planeNumber, int occlusionRes) = 0; 00166 00167 //Methods for gamelogic collision/physics callbacks 00168 //todo: 00169 virtual void addSensor(PHY_IPhysicsController* ctrl)=0; 00170 virtual void removeSensor(PHY_IPhysicsController* ctrl)=0; 00171 virtual void addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user)=0; 00172 virtual bool requestCollisionCallback(PHY_IPhysicsController* ctrl)=0; 00173 virtual bool removeCollisionCallback(PHY_IPhysicsController* ctrl)=0; 00174 //These two methods are *solely* used to create controllers for sensor! Don't use for anything else 00175 virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position) =0; 00176 virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight)=0; 00177 00178 virtual void setConstraintParam(int constraintId,int param,float value,float value1) = 0; 00179 virtual float getConstraintParam(int constraintId,int param) = 0; 00180 00181 virtual void exportFile(const char* filename) {}; 00182 00183 #ifdef WITH_CXX_GUARDEDALLOC 00184 public: 00185 void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IPhysicsEnvironment"); } 00186 void operator delete( void *mem ) { MEM_freeN(mem); } 00187 #endif 00188 }; 00189 00190 #endif //_IPHYSICSENVIRONMENT 00191