Blender V2.61 - r43446
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#include <AUD_BandPassFactory.h>
Public Member Functions | |
AUD_BandPassFactory (AUD_IFactory *factory, float low, float high) | |
AUD_BandPassFactory (float low, float high) | |
float | getLow () |
float | getHigh () |
void | setLow (float low) |
void | setHigh (float hight) |
virtual AUD_IReader * | createReader () |
This factory creates a band pass filter for a sound wave.
Definition at line 38 of file AUD_BandPassFactory.h.
AUD_BandPassFactory::AUD_BandPassFactory | ( | AUD_IFactory * | factory, |
float | low, | ||
float | high | ||
) |
Creates a new band pass factory.
factory | The input factory. |
low | The lowest passed frequency. |
high | The highest passed frequency. |
Definition at line 33 of file AUD_BandPassFactory.cpp.
AUD_BandPassFactory::AUD_BandPassFactory | ( | float | low, |
float | high | ||
) |
Creates a new band pass factory.
low | The lowest passed frequency. |
high | The highest passed frequency. |
Definition at line 39 of file AUD_BandPassFactory.cpp.
AUD_IReader * AUD_BandPassFactory::createReader | ( | ) | [virtual] |
Creates a reader for playback of the sound source.
AUD_Exception | An exception may be thrown if there has been a more unexpected error during reader creation. |
Implements AUD_IFactory.
Definition at line 64 of file AUD_BandPassFactory.cpp.
References AUD_EffectFactory::getReader().
float AUD_BandPassFactory::getHigh | ( | ) |
Returns the highest passed frequency.
Definition at line 49 of file AUD_BandPassFactory.cpp.
float AUD_BandPassFactory::getLow | ( | ) |
Returns the lowest passed frequency.
Definition at line 44 of file AUD_BandPassFactory.cpp.
void AUD_BandPassFactory::setHigh | ( | float | hight | ) |
Sets the highest passed frequency.
high | The highest passed frequency. |
Definition at line 59 of file AUD_BandPassFactory.cpp.
void AUD_BandPassFactory::setLow | ( | float | low | ) |
Sets the lowest passed frequency.
low | The lowest passed frequency. |
Definition at line 54 of file AUD_BandPassFactory.cpp.