Blender V2.61 - r43446
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AUD_BandPassFactory(AUD_IFactory *factory, float low, float high) | AUD_BandPassFactory | |
AUD_BandPassFactory(float low, float high) | AUD_BandPassFactory | |
AUD_EffectFactory(AUD_Reference< AUD_IFactory > factory) | AUD_EffectFactory | |
createReader() | AUD_BandPassFactory | [virtual] |
getFactory() const | AUD_EffectFactory | |
getHigh() | AUD_BandPassFactory | |
getLow() | AUD_BandPassFactory | |
getReader() const | AUD_EffectFactory | [inline, protected] |
m_factory | AUD_EffectFactory | [protected] |
setHigh(float hight) | AUD_BandPassFactory | |
setLow(float low) | AUD_BandPassFactory | |
~AUD_EffectFactory() | AUD_EffectFactory | [virtual] |
~AUD_IFactory() | AUD_IFactory | [inline, virtual] |