Blender V2.61 - r43446
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Functions | |
CCL_NAMESPACE_BEGIN __device void | svm_node_light_path (ShaderData *sd, float *stack, uint type, uint out_offset, int path_flag) |
CCL_NAMESPACE_BEGIN __device void svm_node_light_path | ( | ShaderData * | sd, |
float * | stack, | ||
uint | type, | ||
uint | out_offset, | ||
int | path_flag | ||
) |
Definition at line 23 of file svm_light_path.h.
References ShaderData::flag, NODE_LP_backfacing, NODE_LP_camera, NODE_LP_diffuse, NODE_LP_glossy, NODE_LP_reflection, NODE_LP_shadow, NODE_LP_singular, NODE_LP_transmission, PATH_RAY_CAMERA, PATH_RAY_DIFFUSE, PATH_RAY_GLOSSY, PATH_RAY_REFLECT, PATH_RAY_SHADOW, PATH_RAY_SINGULAR, PATH_RAY_TRANSMIT, SD_BACKFACING, and stack_store_float().
Referenced by svm_eval_nodes().