Blender V2.61 - r43446
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00001 /* 00002 * Copyright 2011, Blender Foundation. 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 */ 00018 00019 CCL_NAMESPACE_BEGIN 00020 00021 /* Texture Coordinate Node */ 00022 00023 __device float3 svm_background_offset(KernelGlobals *kg) 00024 { 00025 Transform cameratoworld = kernel_data.cam.cameratoworld; 00026 return make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w); 00027 } 00028 00029 __device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset) 00030 { 00031 float3 data; 00032 00033 switch(type) { 00034 case NODE_TEXCO_OBJECT: { 00035 if(sd->object != ~0) { 00036 Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM); 00037 data = transform(&tfm, sd->P); 00038 } 00039 else 00040 data = sd->P; 00041 break; 00042 } 00043 case NODE_TEXCO_CAMERA: { 00044 Transform tfm = kernel_data.cam.worldtocamera; 00045 00046 if(sd->object != ~0) 00047 data = transform(&tfm, sd->P); 00048 else 00049 data = transform(&tfm, sd->P + svm_background_offset(kg)); 00050 break; 00051 } 00052 case NODE_TEXCO_WINDOW: { 00053 Transform tfm = kernel_data.cam.worldtondc; 00054 00055 if(sd->object != ~0) 00056 data = transform(&tfm, sd->P); 00057 else 00058 data = transform(&tfm, sd->P + svm_background_offset(kg)); 00059 break; 00060 } 00061 case NODE_TEXCO_REFLECTION: { 00062 if(sd->object != ~0) 00063 data = sd->I - 2.0f*dot(sd->N, sd->I)*sd->N; 00064 else 00065 data = sd->I; 00066 break; 00067 } 00068 } 00069 00070 stack_store_float3(stack, out_offset, data); 00071 } 00072 00073 __device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset) 00074 { 00075 #ifdef __RAY_DIFFERENTIALS__ 00076 float3 data; 00077 00078 switch(type) { 00079 case NODE_TEXCO_OBJECT: { 00080 if(sd->object != ~0) { 00081 Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM); 00082 data = transform(&tfm, sd->P + sd->dP.dx); 00083 } 00084 else 00085 data = sd->P + sd->dP.dx; 00086 break; 00087 } 00088 case NODE_TEXCO_CAMERA: { 00089 Transform tfm = kernel_data.cam.worldtocamera; 00090 00091 if(sd->object != ~0) 00092 data = transform(&tfm, sd->P + sd->dP.dx); 00093 else 00094 data = transform(&tfm, sd->P + sd->dP.dx + svm_background_offset(kg)); 00095 break; 00096 } 00097 case NODE_TEXCO_WINDOW: { 00098 Transform tfm = kernel_data.cam.worldtondc; 00099 00100 if(sd->object != ~0) 00101 data = transform(&tfm, sd->P + sd->dP.dx); 00102 else 00103 data = transform(&tfm, sd->P + sd->dP.dx + svm_background_offset(kg)); 00104 break; 00105 } 00106 case NODE_TEXCO_REFLECTION: { 00107 if(sd->object != ~0) 00108 data = sd->I - 2.0f*dot(sd->N, sd->I)*sd->N; 00109 else 00110 data = sd->I; 00111 break; 00112 } 00113 } 00114 00115 stack_store_float3(stack, out_offset, data); 00116 #else 00117 svm_node_tex_coord(kg, sd, stack, type, out_offset); 00118 #endif 00119 } 00120 00121 __device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset) 00122 { 00123 #ifdef __RAY_DIFFERENTIALS__ 00124 float3 data; 00125 00126 switch(type) { 00127 case NODE_TEXCO_OBJECT: { 00128 if(sd->object != ~0) { 00129 Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM); 00130 data = transform(&tfm, sd->P + sd->dP.dy); 00131 } 00132 else 00133 data = sd->P + sd->dP.dy; 00134 break; 00135 } 00136 case NODE_TEXCO_CAMERA: { 00137 Transform tfm = kernel_data.cam.worldtocamera; 00138 00139 if(sd->object != ~0) 00140 data = transform(&tfm, sd->P + sd->dP.dy); 00141 else 00142 data = transform(&tfm, sd->P + sd->dP.dy + svm_background_offset(kg)); 00143 break; 00144 } 00145 case NODE_TEXCO_WINDOW: { 00146 Transform tfm = kernel_data.cam.worldtondc; 00147 00148 if(sd->object != ~0) 00149 data = transform(&tfm, sd->P + sd->dP.dy); 00150 else 00151 data = transform(&tfm, sd->P + sd->dP.dy + svm_background_offset(kg)); 00152 break; 00153 } 00154 case NODE_TEXCO_REFLECTION: { 00155 if(sd->object != ~0) 00156 data = sd->I - 2.0f*dot(sd->N, sd->I)*sd->N; 00157 else 00158 data = sd->I; 00159 break; 00160 } 00161 } 00162 00163 stack_store_float3(stack, out_offset, data); 00164 #else 00165 svm_node_tex_coord(kg, sd, stack, type, out_offset); 00166 #endif 00167 } 00168 00169 CCL_NAMESPACE_END 00170