Blender V2.61 - r43446
Defines

Common.h File Reference

#include <iostream>

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Defines

#define NULL   0
#define HRESULT   long
#define DWORD   unsigned long
#define S_OK   ((HRESULT)0L)
#define BYTE   unsigned char
#define Sleep(time)   sleep(time)
#define FAILED(Status)   ((HRESULT)(Status)<0)

Detailed Description

Definition in file gameengine/VideoTexture/Common.h.


Define Documentation

#define BYTE   unsigned char
#define DWORD   unsigned long
#define FAILED (   Status)    ((HRESULT)(Status)<0)

Definition at line 56 of file gameengine/VideoTexture/Common.h.

#define HRESULT   long
#define NULL   0

Definition at line 32 of file gameengine/VideoTexture/Common.h.

#define S_OK   ((HRESULT)0L)
#define Sleep (   time)    sleep(time)