Blender V2.61 - r43446
|
#include <iostream>
Go to the source code of this file.
Defines | |
#define | NULL 0 |
#define | HRESULT long |
#define | DWORD unsigned long |
#define | S_OK ((HRESULT)0L) |
#define | BYTE unsigned char |
#define | Sleep(time) sleep(time) |
#define | FAILED(Status) ((HRESULT)(Status)<0) |
Definition in file gameengine/VideoTexture/Common.h.
#define BYTE unsigned char |
Definition at line 48 of file gameengine/VideoTexture/Common.h.
Referenced by ImageViewport::ImageViewport(), GHOST_SystemWin32::processKeyEvent(), and startavi().
#define DWORD unsigned long |
Definition at line 40 of file gameengine/VideoTexture/Common.h.
Referenced by BLI_dir_free_space(), main(), and GHOST_SystemWin32::toggleConsole().
#define FAILED | ( | Status | ) | ((HRESULT)(Status)<0) |
Definition at line 56 of file gameengine/VideoTexture/Common.h.
#define HRESULT long |
Definition at line 36 of file gameengine/VideoTexture/Common.h.
Referenced by BLI_getDefaultDocumentFolder(), GHOST_SystemPathsWin32::getSystemDir(), GHOST_SystemPathsWin32::getUserDir(), startavi(), and Video_init().
#define NULL 0 |
Definition at line 32 of file gameengine/VideoTexture/Common.h.
#define S_OK ((HRESULT)0L) |
Definition at line 44 of file gameengine/VideoTexture/Common.h.
Referenced by BLI_getDefaultDocumentFolder(), ImageMix::calcImage(), GHOST_DropTargetWin32::DragEnter(), GHOST_DropTargetWin32::DragLeave(), GHOST_DropTargetWin32::DragOver(), GHOST_DropTargetWin32::Drop(), GHOST_WindowWin32::endProgressBar(), Exception::Exception(), GHOST_SystemPathsWin32::getSystemDir(), GHOST_SystemPathsWin32::getUserDir(), Image_getImage(), ImageMirror_init(), ImageRender::ImageRender(), ImageRender_init(), ImageBase::init(), ExpDesc::isExp(), GHOST_DropTargetWin32::QueryInterface(), GHOST_WindowWin32::setProgressBar(), Texture_init(), Video_init(), and Video_open().
#define Sleep | ( | time | ) | sleep(time) |
Definition at line 52 of file gameengine/VideoTexture/Common.h.
Referenced by main(), GHOST_SystemWin32::processEvents(), and AUD_OpenALDevice::updateStreams().