Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef BOX_BOX__COLLISION_ALGORITHM_H 00017 #define BOX_BOX__COLLISION_ALGORITHM_H 00018 00019 #include "btActivatingCollisionAlgorithm.h" 00020 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" 00021 #include "BulletCollision/BroadphaseCollision/btDispatcher.h" 00022 #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" 00023 00024 class btPersistentManifold; 00025 00027 class btBoxBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm 00028 { 00029 bool m_ownManifold; 00030 btPersistentManifold* m_manifoldPtr; 00031 00032 public: 00033 btBoxBoxCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci) 00034 : btActivatingCollisionAlgorithm(ci) {} 00035 00036 virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); 00037 00038 virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); 00039 00040 btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1); 00041 00042 virtual ~btBoxBoxCollisionAlgorithm(); 00043 00044 virtual void getAllContactManifolds(btManifoldArray& manifoldArray) 00045 { 00046 if (m_manifoldPtr && m_ownManifold) 00047 { 00048 manifoldArray.push_back(m_manifoldPtr); 00049 } 00050 } 00051 00052 00053 struct CreateFunc :public btCollisionAlgorithmCreateFunc 00054 { 00055 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) 00056 { 00057 int bbsize = sizeof(btBoxBoxCollisionAlgorithm); 00058 void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize); 00059 return new(ptr) btBoxBoxCollisionAlgorithm(0,ci,body0,body1); 00060 } 00061 }; 00062 00063 }; 00064 00065 #endif //BOX_BOX__COLLISION_ALGORITHM_H 00066