Blender V2.61 - r43446

svm_camera.h

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00001 /*
00002  * Copyright 2011, Blender Foundation.
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  */
00018 
00019 CCL_NAMESPACE_BEGIN
00020 
00021 __device void svm_node_camera(KernelGlobals *kg, ShaderData *sd, float *stack, uint out_vector, uint out_zdepth, uint out_distance)
00022 {
00023     float distance;
00024     float zdepth;
00025     float3 vector;
00026 
00027     Transform tfm = kernel_data.cam.worldtocamera;
00028     vector = transform(&tfm, sd->P);
00029     zdepth = vector.z;
00030     distance = len(vector);
00031 
00032     if (stack_valid(out_vector))
00033         stack_store_float3(stack, out_vector, normalize(vector));
00034 
00035     if (stack_valid(out_zdepth))
00036         stack_store_float(stack, out_zdepth, zdepth);
00037 
00038     if (stack_valid(out_distance))
00039         stack_store_float(stack, out_distance, distance);
00040 }
00041 
00042 CCL_NAMESPACE_END
00043