Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00032 #ifndef BL_SHAPEACTIONACTUATOR 00033 #define BL_SHAPEACTIONACTUATOR 00034 00035 #include "CTR_HashedPtr.h" 00036 #include "SCA_IActuator.h" 00037 #include "BL_ActionActuator.h" 00038 #include "MT_Point3.h" 00039 #include <vector> 00040 00041 struct Key; 00042 class BL_ShapeActionActuator : public SCA_IActuator 00043 { 00044 public: 00045 Py_Header 00046 BL_ShapeActionActuator(SCA_IObject* gameobj, 00047 const STR_String& propname, 00048 const STR_String& framepropname, 00049 float starttime, 00050 float endtime, 00051 struct bAction *action, 00052 short playtype, 00053 short blendin, 00054 short priority, 00055 float stride); 00056 virtual ~BL_ShapeActionActuator(); 00057 virtual bool Update(double curtime, bool frame); 00058 virtual CValue* GetReplica(); 00059 virtual void ProcessReplica(); 00060 00061 void SetBlendTime (float newtime); 00062 void BlendShape(struct Key* key, float weigth); 00063 00064 bAction* GetAction() { return m_action; } 00065 void SetAction(bAction* act) { m_action= act; } 00066 00067 #ifdef WITH_PYTHON 00068 00069 static PyObject* pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); 00070 static int pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); 00071 00072 static int CheckBlendTime(void *self, const PyAttributeDef*) 00073 { 00074 BL_ShapeActionActuator* act = reinterpret_cast<BL_ShapeActionActuator*>(self); 00075 00076 if (act->m_blendframe > act->m_blendin) 00077 act->m_blendframe = act->m_blendin; 00078 00079 return 0; 00080 } 00081 static int CheckFrame(void *self, const PyAttributeDef*) 00082 { 00083 BL_ShapeActionActuator* act = reinterpret_cast<BL_ShapeActionActuator*>(self); 00084 00085 if (act->m_localtime < act->m_startframe) 00086 act->m_localtime = act->m_startframe; 00087 else if (act->m_localtime > act->m_endframe) 00088 act->m_localtime = act->m_endframe; 00089 00090 return 0; 00091 } 00092 static int CheckType(void *self, const PyAttributeDef*) 00093 { 00094 BL_ShapeActionActuator* act = reinterpret_cast<BL_ShapeActionActuator*>(self); 00095 00096 switch (act->m_playtype) { 00097 case ACT_ACTION_PLAY: 00098 case ACT_ACTION_PINGPONG: 00099 case ACT_ACTION_FLIPPER: 00100 case ACT_ACTION_LOOP_STOP: 00101 case ACT_ACTION_LOOP_END: 00102 case ACT_ACTION_FROM_PROP: 00103 return 0; 00104 default: 00105 PyErr_SetString(PyExc_ValueError, "Shape Action Actuator, invalid play type supplied"); 00106 return 1; 00107 } 00108 00109 } 00110 00111 #endif // WITH_PYTHON 00112 00113 protected: 00114 00115 void SetStartTime(float curtime); 00116 void SetLocalTime(float curtime); 00117 bool ClampLocalTime(); 00118 00119 MT_Point3 m_lastpos; 00120 float m_blendframe; 00121 int m_flag; 00123 float m_startframe; 00125 float m_endframe; 00127 float m_starttime; 00129 float m_localtime; 00130 00131 float m_lastUpdate; 00132 float m_blendin; 00133 float m_blendstart; 00134 float m_stridelength; 00135 short m_playtype; 00136 short m_priority; 00137 struct bAction *m_action; 00138 STR_String m_framepropname; 00139 STR_String m_propname; 00140 vector<float> m_blendshape; 00141 struct PointerRNA *m_idptr; 00142 }; 00143 00144 #endif 00145