Blender V2.61 - r43446

btEmptyCollisionAlgorithm.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef EMPTY_ALGORITH
00017 #define EMPTY_ALGORITH
00018 #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
00019 #include "btCollisionCreateFunc.h"
00020 #include "btCollisionDispatcher.h"
00021 
00022 #define ATTRIBUTE_ALIGNED(a)
00023 
00026 class btEmptyAlgorithm : public btCollisionAlgorithm
00027 {
00028 
00029 public:
00030     
00031     btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
00032 
00033     virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00034 
00035     virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00036 
00037     virtual void    getAllContactManifolds(btManifoldArray& manifoldArray)
00038     {
00039     }
00040 
00041     struct CreateFunc :public   btCollisionAlgorithmCreateFunc
00042     {
00043         virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
00044         {
00045             (void)body0;
00046             (void)body1;
00047             void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btEmptyAlgorithm));
00048             return new(mem) btEmptyAlgorithm(ci);
00049         }
00050     };
00051 
00052 } ATTRIBUTE_ALIGNED(16);
00053 
00054 #endif //EMPTY_ALGORITH