Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef EMPTY_ALGORITH 00017 #define EMPTY_ALGORITH 00018 #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" 00019 #include "btCollisionCreateFunc.h" 00020 #include "btCollisionDispatcher.h" 00021 00022 #define ATTRIBUTE_ALIGNED(a) 00023 00026 class btEmptyAlgorithm : public btCollisionAlgorithm 00027 { 00028 00029 public: 00030 00031 btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci); 00032 00033 virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); 00034 00035 virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); 00036 00037 virtual void getAllContactManifolds(btManifoldArray& manifoldArray) 00038 { 00039 } 00040 00041 struct CreateFunc :public btCollisionAlgorithmCreateFunc 00042 { 00043 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) 00044 { 00045 (void)body0; 00046 (void)body1; 00047 void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btEmptyAlgorithm)); 00048 return new(mem) btEmptyAlgorithm(ci); 00049 } 00050 }; 00051 00052 } ATTRIBUTE_ALIGNED(16); 00053 00054 #endif //EMPTY_ALGORITH