Blender V2.61 - r43446
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Go to the source code of this file.
Classes | |
class | KDL::TI< T > |
class | KDL::TI< double > |
class | KDL::TI< int > |
Namespaces | |
namespace | KDL |
Defines | |
#define | IMETHOD inline |
#define | FRAMES_CHECKI(a) assert(a) |
#define | INLINE inline |
Functions | |
double | KDL::sin (double a) |
double | KDL::cos (double a) |
double | KDL::exp (double a) |
double | KDL::log (double a) |
double | KDL::tan (double a) |
double | KDL::cosh (double a) |
double | KDL::sinh (double a) |
double | KDL::sqrt (double a) |
double | KDL::atan (double a) |
double | KDL::acos (double a) |
double | KDL::asin (double a) |
double | KDL::tanh (double a) |
double | KDL::pow (double a, double b) |
double | KDL::atan2 (double a, double b) |
double | KDL::max (double a, double b) |
double | KDL::min (double a, double b) |
double | KDL::LinComb (double alfa, double a, double beta, double b) |
void | KDL::LinCombR (double alfa, double a, double beta, double b, double &result) |
void | KDL::SetToZero (double &arg) |
to uniformly set double, RNDouble,Vector,... objects to zero in template-classes | |
void | KDL::SetToIdentity (double &arg) |
to uniformly set double, RNDouble,Vector,... objects to the identity element in template-classes | |
double | KDL::sign (double arg) |
double | KDL::sqr (double arg) |
double | KDL::Norm (double arg) |
bool | KDL::Equal (double a, double b, double eps=epsilon) |
void | KDL::random (double &a) |
void | KDL::posrandom (double &a) |
double | KDL::diff (double a, double b, double dt) |
double | KDL::addDelta (double a, double da, double dt) |
Variables | |
int | KDL::VSIZE |
the number of derivatives used in the RN-... objects. |
#define FRAMES_CHECKI | ( | a | ) | assert(a) |
turn on or off frames bounds checking. If turned on, assert() can still be turned off with -DNDEBUG.
Definition at line 51 of file utility.h.
Referenced by KDL::Frame2::operator()(), KDL::Vector2::operator()(), KDL::Frame::operator()(), KDL::Rotation::operator()(), and KDL::Vector::operator()().